Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 6356932" data-attributes="member: 59082"><p>A creative and community success, that is. I know, it is early, but the feedback on the Starter Set, Basic Rules, and Player's Handbook has been overwhelmingly positive, so much so that the negative views really stand out. We still need to see more reviews and give the community a couple months with the Player's Handbook, but so far I think 5E is quite a success with the fan base, and I just can't imagine anything like the debacle that we had with 4E.</p><p></p><p>Here's the "but" from the thread title (which is really more of a "What if"). What if it is a roaring success with the existing fan-base but isn't a massive financial one? In other words, what if the Mearls Plan doesn't succeed and the brand doesn't blow up with a massive new generation of players storming the gates to roll their first d20? What if none or few of the legendary "20 million" D&D boomers from the 80s doesn't come back?</p><p></p><p>I would imagine that D&D would continue as is indefinitely, although wouldn't expand in any way. We'd see a more moderate roll out of products, perhaps akin to the first few years of Pathfinder - a new hardcover two or three times a year, a new adventure once a month or two with the occasional setting supplement. In other words, business as usual and what one would have expected with 5E, but without the fulfillment of the promised vision of a new golden era of a diversified D&D brand. D&D would remain what it has been since the end of the 80s boom, a niche hobby with moderate ups and downs in creativity and financial success.</p><p></p><p>I don't have a problem with that and, in a way, think creative vitality is better retained with a smaller, or moderate sized pie. In other words, while it isn't an absolute rule, there seems to be a common inverse relationship between financial success and creative vitality in many artistic domains. </p><p></p><p>That said, I would still be curious what a new, golden era of D&D would be like.</p><p></p><p>So how could that work? I think the key is movies. It is the only media format that reaches beyond the "geek ghetto." Take my very non-geek wife. She has no idea what World of Warcraft is, who Drizzt or Elminster are, or what a d20 is. But she could probably name a half a dozen X-Men, knows what a Jedi Knight is, and which franchise the starship Enterprise is from.</p><p></p><p>Imagine if there could be D&D movies with similar production and creative values as the Marvel universe or Star Wars or Star Trek movies. The few D&D movies we've seen so far have done nothing to enrich the brand; if anything, they have turned some potential players away (I remember seeing the first one in the theater back when it came out in 2000. One of the guys I went with, a very hipster artist who used to play D&D in high school, was so embarassed that I think it snuffed out any thought of him ever playing again). But I don't think it is a foregone conclusion that "D&D" and "live action movie" is inherently doomed to artistic limbo.</p><p></p><p>I think the best chance D&D has of a creative movie is something epic, a Big Story. What comes most immediately to mind is the Dragonlance Chronicles. Another could be Icewind Dale (I hate to say it, but if done well Drizzt could make an impact on the big screen). Or perhaps something new.</p><p></p><p>This post is admittedly meandering - I just had some thoughts that I am hoping will encourage conversation. Take whatever element of the above, or whatever comes to you, and run with it.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6356932, member: 59082"] A creative and community success, that is. I know, it is early, but the feedback on the Starter Set, Basic Rules, and Player's Handbook has been overwhelmingly positive, so much so that the negative views really stand out. We still need to see more reviews and give the community a couple months with the Player's Handbook, but so far I think 5E is quite a success with the fan base, and I just can't imagine anything like the debacle that we had with 4E. Here's the "but" from the thread title (which is really more of a "What if"). What if it is a roaring success with the existing fan-base but isn't a massive financial one? In other words, what if the Mearls Plan doesn't succeed and the brand doesn't blow up with a massive new generation of players storming the gates to roll their first d20? What if none or few of the legendary "20 million" D&D boomers from the 80s doesn't come back? I would imagine that D&D would continue as is indefinitely, although wouldn't expand in any way. We'd see a more moderate roll out of products, perhaps akin to the first few years of Pathfinder - a new hardcover two or three times a year, a new adventure once a month or two with the occasional setting supplement. In other words, business as usual and what one would have expected with 5E, but without the fulfillment of the promised vision of a new golden era of a diversified D&D brand. D&D would remain what it has been since the end of the 80s boom, a niche hobby with moderate ups and downs in creativity and financial success. I don't have a problem with that and, in a way, think creative vitality is better retained with a smaller, or moderate sized pie. In other words, while it isn't an absolute rule, there seems to be a common inverse relationship between financial success and creative vitality in many artistic domains. That said, I would still be curious what a new, golden era of D&D would be like. So how could that work? I think the key is movies. It is the only media format that reaches beyond the "geek ghetto." Take my very non-geek wife. She has no idea what World of Warcraft is, who Drizzt or Elminster are, or what a d20 is. But she could probably name a half a dozen X-Men, knows what a Jedi Knight is, and which franchise the starship Enterprise is from. Imagine if there could be D&D movies with similar production and creative values as the Marvel universe or Star Wars or Star Trek movies. The few D&D movies we've seen so far have done nothing to enrich the brand; if anything, they have turned some potential players away (I remember seeing the first one in the theater back when it came out in 2000. One of the guys I went with, a very hipster artist who used to play D&D in high school, was so embarassed that I think it snuffed out any thought of him ever playing again). But I don't think it is a foregone conclusion that "D&D" and "live action movie" is inherently doomed to artistic limbo. I think the best chance D&D has of a creative movie is something epic, a Big Story. What comes most immediately to mind is the Dragonlance Chronicles. Another could be Icewind Dale (I hate to say it, but if done well Drizzt could make an impact on the big screen). Or perhaps something new. This post is admittedly meandering - I just had some thoughts that I am hoping will encourage conversation. Take whatever element of the above, or whatever comes to you, and run with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
Top