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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Haffrung" data-source="post: 6357896" data-attributes="member: 6776259"><p>The 5E developers have repeatedly commented that for too long D&D catered to hardcore gamers. Their strategy with 5E is to widen the player base. To appeal to the rapidly growing market of casual gamers playing stuff like Descent and Dominion. Focusing on splat books flies in the face of this strategy. It's grist for the mill for hardcore players and char op enthusiasts. But it makes the game harder and more confusing to play and run. So the approach with this edition is to get more people playing the game, even if it means fewer books sold. That keeps the D&D license alive and in the public eye, which can be exploited by other products. </p><p></p><p>There are also signs that WotC intends to put much more effort into publishing adventure and setting books. Paizo has shown a company doesn't need to rely on splat books to be successful.</p><p></p><p>It may work, and it may not. But I believe WotC genuinely believe that the best hope for the future of tabletop RPG as a commercial product is broadening the customer base, rather than selling lots of stuff to the small and shrinking hardcore.</p><p></p><p></p><p></p><p>Agreed. The only reason D&D even made it onto the radar of a bunch of middle-aged evangelicals is because it was already a booming pop culture phenomenon. </p><p></p><p></p><p></p><p>I doubt we'll see D&D played by 30-40 kids in every junior high school in North America ever again. Not in a world with console games and MMORPGs. But it can certainly revive to levels exceeding what we've seen in the last 10-15 years.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 6357896, member: 6776259"] The 5E developers have repeatedly commented that for too long D&D catered to hardcore gamers. Their strategy with 5E is to widen the player base. To appeal to the rapidly growing market of casual gamers playing stuff like Descent and Dominion. Focusing on splat books flies in the face of this strategy. It's grist for the mill for hardcore players and char op enthusiasts. But it makes the game harder and more confusing to play and run. So the approach with this edition is to get more people playing the game, even if it means fewer books sold. That keeps the D&D license alive and in the public eye, which can be exploited by other products. There are also signs that WotC intends to put much more effort into publishing adventure and setting books. Paizo has shown a company doesn't need to rely on splat books to be successful. It may work, and it may not. But I believe WotC genuinely believe that the best hope for the future of tabletop RPG as a commercial product is broadening the customer base, rather than selling lots of stuff to the small and shrinking hardcore. Agreed. The only reason D&D even made it onto the radar of a bunch of middle-aged evangelicals is because it was already a booming pop culture phenomenon. I doubt we'll see D&D played by 30-40 kids in every junior high school in North America ever again. Not in a world with console games and MMORPGs. But it can certainly revive to levels exceeding what we've seen in the last 10-15 years. [/QUOTE]
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Community
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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