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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="prosfilaes" data-source="post: 6358102" data-attributes="member: 40166"><p>So the concept of a holy man who walks around touching people and healing them is counter-intuitive? How many people in the modern world has any real intuition of how armor works? It certainly seems like plate mail would cause an arrow or sword to bounce off, and any real thought is going to lead you back to weapon-type versus armor tables and even worse complexity. </p><p></p><p>Even Vancian casting and dungeon-crawling aren't so much counter-intuitive as specific to a certain genre of fantasy. Dungeon crawling won't be surprising to anyone who's played any of a variety of video games; Mario and Link have spent a lot of time underground, and I believe a number of WoW quests are various dungeon like structures. </p><p></p><p></p><p></p><p>Compared to most other RPGs? Something like Gonnerman's Basic Fantasy RPG would rank among the simplest RPGs on my shelf. I certainly wouldn't rank D&D 4 low on the complexity table. The easiest thing to teach is "when it's your turn, you get to move your piece up to six squares, or twelve if you're not attacking and then you roll that die there, and add that number there on your sheet to attack." It's quite hard to understand when you have multiple options and some of them you can only use a limited number of times (which provokes a complex calculation of whether you really need it right now and whether your party and your DM will give you another chance to use it).</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6358102, member: 40166"] So the concept of a holy man who walks around touching people and healing them is counter-intuitive? How many people in the modern world has any real intuition of how armor works? It certainly seems like plate mail would cause an arrow or sword to bounce off, and any real thought is going to lead you back to weapon-type versus armor tables and even worse complexity. Even Vancian casting and dungeon-crawling aren't so much counter-intuitive as specific to a certain genre of fantasy. Dungeon crawling won't be surprising to anyone who's played any of a variety of video games; Mario and Link have spent a lot of time underground, and I believe a number of WoW quests are various dungeon like structures. Compared to most other RPGs? Something like Gonnerman's Basic Fantasy RPG would rank among the simplest RPGs on my shelf. I certainly wouldn't rank D&D 4 low on the complexity table. The easiest thing to teach is "when it's your turn, you get to move your piece up to six squares, or twelve if you're not attacking and then you roll that die there, and add that number there on your sheet to attack." It's quite hard to understand when you have multiple options and some of them you can only use a limited number of times (which provokes a complex calculation of whether you really need it right now and whether your party and your DM will give you another chance to use it). [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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