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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="prosfilaes" data-source="post: 6358155" data-attributes="member: 40166"><p>So you're talking about people who have a familiarity with armor but who don't understand that a sword can bounce off one time but hit where the armor doesn't protect as well the next? I don't believe that person exists, and I believe the people who have a familiarity with armor--that is, SCA members--are a smaller minority then D&D players. Besides which, you haven't convinced me that AC is wrong in a sense that any rule that characterizes armor by one number is better. </p><p></p><p></p><p></p><p>Some editions of the Legend of Zelda have sold 6 million copies. That's the D&D style of dungeon crawling, right there. Running around in dungeons killing things and taking their loot is a very popular form of video game, and not unheard of in the boardgaming community.</p><p></p><p> </p><p></p><p>Everyone who plays a character with dailies is going to be forced to make complicated tactical decisions. It may get easier later, but it's always a complexity. Unless you choose a character without dailies... which D&D 4 doesn't have, and systems with Vancian magic generally do have.</p><p></p><p></p><p></p><p>And a group of players can't have easy to play characters for the new players and people who don't want to deal with it and complex characters for people who do want to deal with it, if the classes are all mechanical copies of each other.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6358155, member: 40166"] So you're talking about people who have a familiarity with armor but who don't understand that a sword can bounce off one time but hit where the armor doesn't protect as well the next? I don't believe that person exists, and I believe the people who have a familiarity with armor--that is, SCA members--are a smaller minority then D&D players. Besides which, you haven't convinced me that AC is wrong in a sense that any rule that characterizes armor by one number is better. Some editions of the Legend of Zelda have sold 6 million copies. That's the D&D style of dungeon crawling, right there. Running around in dungeons killing things and taking their loot is a very popular form of video game, and not unheard of in the boardgaming community. Everyone who plays a character with dailies is going to be forced to make complicated tactical decisions. It may get easier later, but it's always a complexity. Unless you choose a character without dailies... which D&D 4 doesn't have, and systems with Vancian magic generally do have. And a group of players can't have easy to play characters for the new players and people who don't want to deal with it and complex characters for people who do want to deal with it, if the classes are all mechanical copies of each other. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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