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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Tony Vargas" data-source="post: 6358177" data-attributes="member: 996"><p>Both types of people, yes. Those who know enough about armor to realize that it reduces damage, and those who might infer from a weapon 'bouncing off' that it confers flat immunity. Two different types of people drawing reasonable-seeming expectations that the game will defy.</p><p></p><p></p><p> That's what, almost 1 person in a thousand? </p><p></p><p> </p><p>Not arguing that dailies aren't a questionable mechanic from a lot of perspectives.</p><p></p><p>But, if you're going to have them, having few of them, having them work consistently, avoiding making them a source of rampant class imbalances, and introducing them early, and in a non-critical way (if you don't get around to trying them out, you're not completely hosed), is preferable. </p><p></p><p>Not having them, at all, would obviously be even better.</p><p></p><p> And, if you choose a party full of such characters, you have no healing, and all die. Plus, you have to learn the system, in the first place, to make that choice. So, no /very/ bad for new players, that.</p><p></p><p>Better for new players: every character has enough innate healing to get through a basic advenure, even if they don't happen to choose the "right" mix of classes. </p><p></p><p>Also better: desire to play an archetype isn't frustrated by the system.</p><p></p><p> No class, in any edition, has been a 'mechanical copy' of another. Some have been consistent about using similar mechanics for similar things, others inconsistent, even to the point of using arbitrarily different mechanics for the same things for no reason. The former is preferable when it comes to learning the system. Consistency and clarity are big plusses for the new player.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6358177, member: 996"] Both types of people, yes. Those who know enough about armor to realize that it reduces damage, and those who might infer from a weapon 'bouncing off' that it confers flat immunity. Two different types of people drawing reasonable-seeming expectations that the game will defy. That's what, almost 1 person in a thousand? Not arguing that dailies aren't a questionable mechanic from a lot of perspectives. But, if you're going to have them, having few of them, having them work consistently, avoiding making them a source of rampant class imbalances, and introducing them early, and in a non-critical way (if you don't get around to trying them out, you're not completely hosed), is preferable. Not having them, at all, would obviously be even better. And, if you choose a party full of such characters, you have no healing, and all die. Plus, you have to learn the system, in the first place, to make that choice. So, no /very/ bad for new players, that. Better for new players: every character has enough innate healing to get through a basic advenure, even if they don't happen to choose the "right" mix of classes. Also better: desire to play an archetype isn't frustrated by the system. No class, in any edition, has been a 'mechanical copy' of another. Some have been consistent about using similar mechanics for similar things, others inconsistent, even to the point of using arbitrarily different mechanics for the same things for no reason. The former is preferable when it comes to learning the system. Consistency and clarity are big plusses for the new player. [/QUOTE]
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Community
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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