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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="SigmaOne" data-source="post: 6358631" data-attributes="member: 6748799"><p>I don't even understand the people who are condemning D&D for not "going in a bold new direction"... 4e proved that to do so opens it up to attacks of "not being D&D" which proved harmful overall to the brand, despite 4e being a very well designed game in its own right. </p><p></p><p>And while it may not be going in a bold new direction, 5e isn't merely trying to "hit it out of the backyard" either... their goal of creating an edition that is acceptable to most of existing fan base, while being accessible to new players is quite lofty. In fact, many people have said it's just impossible. And maybe to truly realize that goal is impossible, but it can be approached. And I think that they're doing about as well as, or better than, can be expected... again we'll have to wait a few more months to see how things pan out. This could have easily gone terribly wrong, but they spent two years having a discussion with the community, and I think it's paid off.</p><p></p><p>And while it's not a <em>new direction</em>, there is a lot of boldness in this game. This is as streamlined as I've ever seen D&D since they added the "A" to it. They've come up with many elegant solutions to 3e's issues (adv/dis and concentration, for example) while keeping the "traditional" feel; bold. Dropping Will/For/Ref and Saving Throws completely makes this drastically more accessible to new players; that's bold. New and interesting mechanics for spellcasting all around. This is evolutionary, not revolutionary, but that doesn't mean it isn't bold. The pseudo-Vancian system could have been a flop, but I haven't seen a Wizard player who doesn't prefer it yet. Warlock casting? Bold. Bounded accuracy? They bent the trajectory of the combat system trend in a completely different direction. Bounded accuracy makes the game smoother. But many members of the existing fan-base initially bristled, and some still are because it's not as fine a grained system as 3 or 4e. That took guts to even consider, and more guts to stick with it. There's a lot of boldness in this game.</p><p></p><p><em>People only think it is not bold</em> because they've done a pretty good job at what they set out to do: they made it feel like good ol' D&D. They've pulled the wool over your eyes. They gave you a new (and arguably better) game and made you think it was the same old game you've been playing.</p><p></p><p>Eidt: Tyops</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6358631, member: 6748799"] I don't even understand the people who are condemning D&D for not "going in a bold new direction"... 4e proved that to do so opens it up to attacks of "not being D&D" which proved harmful overall to the brand, despite 4e being a very well designed game in its own right. And while it may not be going in a bold new direction, 5e isn't merely trying to "hit it out of the backyard" either... their goal of creating an edition that is acceptable to most of existing fan base, while being accessible to new players is quite lofty. In fact, many people have said it's just impossible. And maybe to truly realize that goal is impossible, but it can be approached. And I think that they're doing about as well as, or better than, can be expected... again we'll have to wait a few more months to see how things pan out. This could have easily gone terribly wrong, but they spent two years having a discussion with the community, and I think it's paid off. And while it's not a [I]new direction[/I], there is a lot of boldness in this game. This is as streamlined as I've ever seen D&D since they added the "A" to it. They've come up with many elegant solutions to 3e's issues (adv/dis and concentration, for example) while keeping the "traditional" feel; bold. Dropping Will/For/Ref and Saving Throws completely makes this drastically more accessible to new players; that's bold. New and interesting mechanics for spellcasting all around. This is evolutionary, not revolutionary, but that doesn't mean it isn't bold. The pseudo-Vancian system could have been a flop, but I haven't seen a Wizard player who doesn't prefer it yet. Warlock casting? Bold. Bounded accuracy? They bent the trajectory of the combat system trend in a completely different direction. Bounded accuracy makes the game smoother. But many members of the existing fan-base initially bristled, and some still are because it's not as fine a grained system as 3 or 4e. That took guts to even consider, and more guts to stick with it. There's a lot of boldness in this game. [I]People only think it is not bold[/I] because they've done a pretty good job at what they set out to do: they made it feel like good ol' D&D. They've pulled the wool over your eyes. They gave you a new (and arguably better) game and made you think it was the same old game you've been playing. Eidt: Tyops [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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