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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Tony Vargas" data-source="post: 6359862" data-attributes="member: 996"><p>Simply not true. D&D tried to appeal to D&Ders who had long been complaining about the known failings of the system, to new players and casual players (via the Encounters program), to boardgamers (via games like Castle Ravenloft), and to CRPG/MMO players with DDI and the promise of the VTT. (thus the frequent, if off-base comparison to an MMO or a board game). </p><p></p><p> While it talks that talk, it doesn't actually deliver. 5e is directed primarily at longtime fans, and quite effectively so, calling back the ancient feel of early AD&D. Why, I was just reviewing HotDQ as I'm going to run it at Encounters, and I was struck by the charming, nostalgic archaisms, like random encounters of random numbers of monsters, that it lead with. The way Mearls & co talk about appealing to new players (and the way Encounters, aimed somewhat at new players, is being set up) also speaks more to appealing to what longtime players remember of being new, than what actual new players might need out of the game.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6359862, member: 996"] Simply not true. D&D tried to appeal to D&Ders who had long been complaining about the known failings of the system, to new players and casual players (via the Encounters program), to boardgamers (via games like Castle Ravenloft), and to CRPG/MMO players with DDI and the promise of the VTT. (thus the frequent, if off-base comparison to an MMO or a board game). While it talks that talk, it doesn't actually deliver. 5e is directed primarily at longtime fans, and quite effectively so, calling back the ancient feel of early AD&D. Why, I was just reviewing HotDQ as I'm going to run it at Encounters, and I was struck by the charming, nostalgic archaisms, like random encounters of random numbers of monsters, that it lead with. The way Mearls & co talk about appealing to new players (and the way Encounters, aimed somewhat at new players, is being set up) also speaks more to appealing to what longtime players remember of being new, than what actual new players might need out of the game. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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