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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="kenmarable" data-source="post: 6359992" data-attributes="member: 40359"><p>If we are going with "IMX", then in my experience of playing since the Red Box with (rough guessing off the top of my head) 30+ people over all those decades, class imbalance has come up TWICE.</p><p></p><p>#1 - We let one player continue the 1e monk's chart well beyond 17 or whatever it was limited to, and so he could do stuff like run back to the city miles away and get equipment we needed in a single round. (So our fault on that one, but honestly we were just teenagers goofing around and eventually even mixed in the Immortals set with that campaign. Plenty of fun with zero interest in "balance.")</p><p></p><p>#2 - One of the Savage Species races (I forget which but it had like full spellcasting AND a bunch of class abilities) was clearly able to do far more than the rest of the party to the point of being noticeable.</p><p></p><p>Other than those 2 unusual cases, the problem of class balance has never, ever come up with any of us in any of those groups. Now, that's just anecdotal, but somehow I don't see not noticing the class imbalance problems as being "unlikely outside of systematically-railroaded or superbly-finessed campaigns." Never an issue for us in a wide variety of campaigns and play styles. And in talking with all of those people about their experiences in other games, they have never had a problem with it or even with some sort of unease that they couldn't identify that traced back to class imbalance.</p><p></p><p>In my experience, I have only seen the problem mentioned on internet forums. I'm sure your experiences are different. As to whether either of our experiences matches up to the experiences of millions of other gamers, the majority of whom have never even heard of EN World and don't have a voice here? I wouldn't even hazard a guess.</p><p></p><p>Edited to add: Also, thinking back, the group I was in at the time looked at 4e and didn't like it specifically for the identical resource mechanics. Some players like rolling the same attacks every round beating on the monsters with their sword, while others like to plan and come up with the right list of spells and combos. Many people loved 4e and the standardized resource mechanics, and that's cool. But some of us like classes playing differently and resource mechanics is a major way to give classes a different feel. Making all classes have AEDU (or some such) is LESS fun for us rather than more.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 6359992, member: 40359"] If we are going with "IMX", then in my experience of playing since the Red Box with (rough guessing off the top of my head) 30+ people over all those decades, class imbalance has come up TWICE. #1 - We let one player continue the 1e monk's chart well beyond 17 or whatever it was limited to, and so he could do stuff like run back to the city miles away and get equipment we needed in a single round. (So our fault on that one, but honestly we were just teenagers goofing around and eventually even mixed in the Immortals set with that campaign. Plenty of fun with zero interest in "balance.") #2 - One of the Savage Species races (I forget which but it had like full spellcasting AND a bunch of class abilities) was clearly able to do far more than the rest of the party to the point of being noticeable. Other than those 2 unusual cases, the problem of class balance has never, ever come up with any of us in any of those groups. Now, that's just anecdotal, but somehow I don't see not noticing the class imbalance problems as being "unlikely outside of systematically-railroaded or superbly-finessed campaigns." Never an issue for us in a wide variety of campaigns and play styles. And in talking with all of those people about their experiences in other games, they have never had a problem with it or even with some sort of unease that they couldn't identify that traced back to class imbalance. In my experience, I have only seen the problem mentioned on internet forums. I'm sure your experiences are different. As to whether either of our experiences matches up to the experiences of millions of other gamers, the majority of whom have never even heard of EN World and don't have a voice here? I wouldn't even hazard a guess. Edited to add: Also, thinking back, the group I was in at the time looked at 4e and didn't like it specifically for the identical resource mechanics. Some players like rolling the same attacks every round beating on the monsters with their sword, while others like to plan and come up with the right list of spells and combos. Many people loved 4e and the standardized resource mechanics, and that's cool. But some of us like classes playing differently and resource mechanics is a major way to give classes a different feel. Making all classes have AEDU (or some such) is LESS fun for us rather than more. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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