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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Siberys" data-source="post: 6360388" data-attributes="member: 30619"><p>It's anecdotal, but I recently introduced a player to 4e using a slayer, and it went a lot smoother than your argument would imply. Now, he had played 2e and 3e before, so that might have made him more receptive to some of the concepts, but this thread has posited that as an impediment to teaching 4e, so I don't know if that would support or hinder your case.</p><p></p><p>But everything you listed? Give them a quick run-down of their character beforehand - "Do this if you're hurt, this lets you hit harder, this is how many squares you move" - and then explain it to them more fully when it becomes relevant. Each concept - at least in my particular case - took one or two sentences, perhaps repeated once down the line. Incidentally, that's how I'd teach a character for any game, but 4e really is consistent and made an effeort to conserve its rules-space - and that is very helpful to new players.</p><p></p><p>That new player thought he wouldn't like 4e, either, but now he really looks forward to our weekly game. I think it has more to do with the people teaching the game, honestly; he tried 4e once before and totally failed to grok it, and now he's fighting tactically like it's the most natural thing in the world. Someone who doesn't "get" or doesn't like a game is going to pass their frustration with it on to their students, intentionally or not, and someone enthused about a game can pass that enthusiasm on, too.</p></blockquote><p></p>
[QUOTE="Siberys, post: 6360388, member: 30619"] It's anecdotal, but I recently introduced a player to 4e using a slayer, and it went a lot smoother than your argument would imply. Now, he had played 2e and 3e before, so that might have made him more receptive to some of the concepts, but this thread has posited that as an impediment to teaching 4e, so I don't know if that would support or hinder your case. But everything you listed? Give them a quick run-down of their character beforehand - "Do this if you're hurt, this lets you hit harder, this is how many squares you move" - and then explain it to them more fully when it becomes relevant. Each concept - at least in my particular case - took one or two sentences, perhaps repeated once down the line. Incidentally, that's how I'd teach a character for any game, but 4e really is consistent and made an effeort to conserve its rules-space - and that is very helpful to new players. That new player thought he wouldn't like 4e, either, but now he really looks forward to our weekly game. I think it has more to do with the people teaching the game, honestly; he tried 4e once before and totally failed to grok it, and now he's fighting tactically like it's the most natural thing in the world. Someone who doesn't "get" or doesn't like a game is going to pass their frustration with it on to their students, intentionally or not, and someone enthused about a game can pass that enthusiasm on, too. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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