Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 6360397" data-attributes="member: 59082"><p>Sounds like an interesting tangent! But I'm wondering if this is along the lines of what I was talking about with regards to perception, and not necessarily true in terms of numbers. Without putting words in your mouth, I'm wondering if one of the reasons you imply is the health of the Paizo community, that it is closely knit, and Paizo seems to have found a good balance in terms of the type and number of products they produce (despite grumblings I've heard recently about bloat, even though PF seems far less bloated five years in than 3.5 was at the end of its cycle...that's an interesting thought, that PF has been around as long as 3.5 was before 4E was published).</p><p></p><p></p><p></p><p>I think part of the "this is the way" approach had to do with the online tools, that for instance Character Builder couldn't really accommodate house rules all that well. 4E seemed to be the first edition of D&D that the existing products seemed to discourage house ruling. I know this was never explicit, or even implied in any way - but it was more of a "the medium is the message" thing. </p><p></p><p>There's a French phrase, <em>trop de choix tue le choix,</em> which means "too much choice kills the choice." I think this is what happens with bloat, but perhaps especially with 4E's character builder, and perhaps also AEDU. Having a menu of options makes it difficult to improvise away from those options. Having hundreds of feats to choose from makes it hard to choose, except towards the route of optimization.</p><p></p><p></p><p></p><p>It was a jumbled mess and it lingers on still. To be honest, I've been on both sides of the field. I've never been an intentional edition warrior, but I have argued with people that 4E was "real D&D" if you wanted it to be, and also argued that the mechanics of it made it hard to engage theater of mind and thus it veered a bit too far from "real D&D" for me. </p><p></p><p>I just wish we could not throw the baby out with the bathwater, and am hoping that the 5E DMG incorporates some of 4E's strengths into its modular options.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6360397, member: 59082"] Sounds like an interesting tangent! But I'm wondering if this is along the lines of what I was talking about with regards to perception, and not necessarily true in terms of numbers. Without putting words in your mouth, I'm wondering if one of the reasons you imply is the health of the Paizo community, that it is closely knit, and Paizo seems to have found a good balance in terms of the type and number of products they produce (despite grumblings I've heard recently about bloat, even though PF seems far less bloated five years in than 3.5 was at the end of its cycle...that's an interesting thought, that PF has been around as long as 3.5 was before 4E was published). I think part of the "this is the way" approach had to do with the online tools, that for instance Character Builder couldn't really accommodate house rules all that well. 4E seemed to be the first edition of D&D that the existing products seemed to discourage house ruling. I know this was never explicit, or even implied in any way - but it was more of a "the medium is the message" thing. There's a French phrase, [I]trop de choix tue le choix,[/I] which means "too much choice kills the choice." I think this is what happens with bloat, but perhaps especially with 4E's character builder, and perhaps also AEDU. Having a menu of options makes it difficult to improvise away from those options. Having hundreds of feats to choose from makes it hard to choose, except towards the route of optimization. It was a jumbled mess and it lingers on still. To be honest, I've been on both sides of the field. I've never been an intentional edition warrior, but I have argued with people that 4E was "real D&D" if you wanted it to be, and also argued that the mechanics of it made it hard to engage theater of mind and thus it veered a bit too far from "real D&D" for me. I just wish we could not throw the baby out with the bathwater, and am hoping that the 5E DMG incorporates some of 4E's strengths into its modular options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
Top