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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Tony Vargas" data-source="post: 6360940" data-attributes="member: 996"><p>Aside from some slight wonkiness when they might apply to both attacks & saves (and thus need to be inverted), what's the problem?</p><p></p><p> No, consolidating bonuses and keeping them from stacking isn't that different from Combat Advantage, but, it is an elegant little mechanic. How more broadly do you think it could apply, and what do you mean by 'expanding horizontally?'</p><p></p><p> You have a point there. The Fighter is virtually the whole 'martial source' all on it's own (arguably the Rogue could be, as well, but the two really seem to be designed as if non-combat skill were antithetical to martial skill), and with few tools to cover all that conceptual space, true. And, the Arcane are divided into marginally-distinct Sorcerers, Warlocks and Wizards, each with multiple sub-classes of it's own, covering that 'source' in much greater detail.</p><p></p><p> A big difference between a Class like the Paladin or sub-class like Eldtritch Knight and a multi-class Fighter/Cleric or Fighter/Wizard is that the latter are available only at the option of the DM. Multi-classing isn't automatically available in the standard game. </p><p></p><p>There are obviously other differences, like MCing is a lot more flexible in the balance you want between the classes you're combining, you can be mostly Wizard and just a bit fighter, instead of mostly fighter, like the Eldritch Knight, for instance.</p><p></p><p> Efficient? You could say a lot about hps & AC, but inefficient doesn't exactly spring to mind - they constitute a very abstract, quick way of resolving attacks & damage and modeling the 'plot armor' so common in genre.</p><p></p><p> That's part of the disparity between casters and lesser mortals. The way daily powers are distributed and valued is another. D&D has tended to over-reward specialization, and over-compensate for limited uses, both with excessive relative power. In 2e, in particular, fighter benefited from being over-rewarded in terms of DPR for specializing in one weapon (such as a bow or matched pair of weapons for TWFing). The 5e fighter harkens back to that level of damage focus, though exactly what it's being overcompensated for isn't clear - perhaps, indeed, for the complete lack of flexibility relative to casters. But, then, when the numbers have been run, it seems casters are also getting a whole lot of damage potential. :shrug:</p><p></p><p>I tend to conclude that balance just isn't a priority this time around.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6360940, member: 996"] Aside from some slight wonkiness when they might apply to both attacks & saves (and thus need to be inverted), what's the problem? No, consolidating bonuses and keeping them from stacking isn't that different from Combat Advantage, but, it is an elegant little mechanic. How more broadly do you think it could apply, and what do you mean by 'expanding horizontally?' You have a point there. The Fighter is virtually the whole 'martial source' all on it's own (arguably the Rogue could be, as well, but the two really seem to be designed as if non-combat skill were antithetical to martial skill), and with few tools to cover all that conceptual space, true. And, the Arcane are divided into marginally-distinct Sorcerers, Warlocks and Wizards, each with multiple sub-classes of it's own, covering that 'source' in much greater detail. A big difference between a Class like the Paladin or sub-class like Eldtritch Knight and a multi-class Fighter/Cleric or Fighter/Wizard is that the latter are available only at the option of the DM. Multi-classing isn't automatically available in the standard game. There are obviously other differences, like MCing is a lot more flexible in the balance you want between the classes you're combining, you can be mostly Wizard and just a bit fighter, instead of mostly fighter, like the Eldritch Knight, for instance. Efficient? You could say a lot about hps & AC, but inefficient doesn't exactly spring to mind - they constitute a very abstract, quick way of resolving attacks & damage and modeling the 'plot armor' so common in genre. That's part of the disparity between casters and lesser mortals. The way daily powers are distributed and valued is another. D&D has tended to over-reward specialization, and over-compensate for limited uses, both with excessive relative power. In 2e, in particular, fighter benefited from being over-rewarded in terms of DPR for specializing in one weapon (such as a bow or matched pair of weapons for TWFing). The 5e fighter harkens back to that level of damage focus, though exactly what it's being overcompensated for isn't clear - perhaps, indeed, for the complete lack of flexibility relative to casters. But, then, when the numbers have been run, it seems casters are also getting a whole lot of damage potential. :shrug: I tend to conclude that balance just isn't a priority this time around. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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