Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morty" data-source="post: 6360960" data-attributes="member: 6778261"><p>I'm frankly getting tired of "you just don't want D&D, go play something else" arguments, so I think I'm going to address actual rebuttals to my ideas. </p><p></p><p></p><p></p><p>It's mostly that I think they ought to stack - not infinitely, since that way lies madness, but this way two sources of advantage/disadvantage won't boil down to re-rolling only once anyway. </p><p></p><p> </p><p></p><p>What I mean is, bounded accuracy is good in principle - 3e shows us that letting flat numerical bonuses run rampant results in a big mess. Exalted shows us how it applies to a different method of rolling. So that's great. But what I think should follow from bounded accuracy is expressing increasing competence with new abilities that let you do something new instead of just numbers. Look at the fighting style choices - the Protector style lets you do something you otherwise couldn't, lacklustre as it is. The others just give you small numbers. </p><p></p><p> </p><p></p><p>Exactly. It's not D&D without classes, that much we can all agree on. If you can't say "I'm a level 10 Dwarf Cleric", it's not D&D. But a class-based system needs to be thought through to make the most use of whatever classes are decided on. </p><p></p><p> </p><p></p><p>I'll admit, I think that buffet-style multi-classing just isn't a terribly good idea. Sub-classes, hybrid classes and feats that give you a measure of ability from a different power source are a much better way... as long as it's all consistent.</p><p></p><p> </p><p></p><p>Maybe it wasn't the best word, I suppose. What I mean is, HP and AC are flat and don't offer much beyond 'roll over AC, roll for damage'. There's just not a lot of room for a fun and engaging combat here. </p><p></p><p> </p><p></p><p>And balance is not what I'm talking about. It's an over-used term, anyway. It's about empowerment, variety and interaction with the system. All a fighter can do is interact with the rules the same way every round, regardless of their combat method - they deal damage. The Battlemaster provides a smattering of variety. A rogue uses the same skills everyone uses, only with better numbers, and deals damage in a somewhat different way than a fighter or barbarian. Meanwhile, a wizard or cleric would increase in power even if you stripped all their class features and numerical increases, simply because they get new spells.</p><p></p><p></p><p></p><p>Spell-casters still need to dig through pages of spells. Anyway, ease of use and introduction is a fine goal, I just can't see much merit in making it the first and foremost goal everything else is sacrificed for.</p></blockquote><p></p>
[QUOTE="Morty, post: 6360960, member: 6778261"] I'm frankly getting tired of "you just don't want D&D, go play something else" arguments, so I think I'm going to address actual rebuttals to my ideas. It's mostly that I think they ought to stack - not infinitely, since that way lies madness, but this way two sources of advantage/disadvantage won't boil down to re-rolling only once anyway. What I mean is, bounded accuracy is good in principle - 3e shows us that letting flat numerical bonuses run rampant results in a big mess. Exalted shows us how it applies to a different method of rolling. So that's great. But what I think should follow from bounded accuracy is expressing increasing competence with new abilities that let you do something new instead of just numbers. Look at the fighting style choices - the Protector style lets you do something you otherwise couldn't, lacklustre as it is. The others just give you small numbers. Exactly. It's not D&D without classes, that much we can all agree on. If you can't say "I'm a level 10 Dwarf Cleric", it's not D&D. But a class-based system needs to be thought through to make the most use of whatever classes are decided on. I'll admit, I think that buffet-style multi-classing just isn't a terribly good idea. Sub-classes, hybrid classes and feats that give you a measure of ability from a different power source are a much better way... as long as it's all consistent. Maybe it wasn't the best word, I suppose. What I mean is, HP and AC are flat and don't offer much beyond 'roll over AC, roll for damage'. There's just not a lot of room for a fun and engaging combat here. And balance is not what I'm talking about. It's an over-used term, anyway. It's about empowerment, variety and interaction with the system. All a fighter can do is interact with the rules the same way every round, regardless of their combat method - they deal damage. The Battlemaster provides a smattering of variety. A rogue uses the same skills everyone uses, only with better numbers, and deals damage in a somewhat different way than a fighter or barbarian. Meanwhile, a wizard or cleric would increase in power even if you stripped all their class features and numerical increases, simply because they get new spells. Spell-casters still need to dig through pages of spells. Anyway, ease of use and introduction is a fine goal, I just can't see much merit in making it the first and foremost goal everything else is sacrificed for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
Top