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General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Morty" data-source="post: 6361025" data-attributes="member: 6778261"><p>It just feels like a big waste to me if no matter how many situational benefits or obstacles you encounter, you're only re-rolling once. It's better than 3e's tons of fiddly bonuses, but not by that much. </p><p></p><p> </p><p></p><p>Exactly. Numbers aren't exciting; they're only relevant in relation to other numbers. Meanwhile, moving on from shooting wisps of flame to incinerating an entire room with a blast of fire is a visceral power increase even to people who couldn't care less about numbers. </p><p></p><p> </p><p></p><p> Maybe so, but I'm not convinced it can be made to realize its full potential, while avoiding all the pitfalls. In 3e/PF, it suffers greatly from requiring a lot of system mastery to get to work. Either way, there needs to be a clear and consistent distinction as to what makes a class, a sub-lass or a multi-class combination. </p><p></p><p> </p><p></p><p>If we emphasize different defences over HP depletion, it becomes a lot easier to create abilities that feel intuitive and simulate the flow of martial combat better. Because we can have abilities and powers that are directed against different defences and different targets. So it's not just about different ways of rolling over AC and rolling for damage. </p><p></p><p></p><p></p><p>I'm not, yes. Probably should have specified that. As far as power versus versatility goes, I'm not sure if it's a meaningful distinction. Even if you take away everything apart from the spells-per-level table, a wizard who advances from level 4 to level 5 gets new spells to use and more spell slots to use them with. Those spells are things someone who doesn't have at least 5 levels in wizard or sorcerer simply can't do, barring maybe magic items.</p></blockquote><p></p>
[QUOTE="Morty, post: 6361025, member: 6778261"] It just feels like a big waste to me if no matter how many situational benefits or obstacles you encounter, you're only re-rolling once. It's better than 3e's tons of fiddly bonuses, but not by that much. Exactly. Numbers aren't exciting; they're only relevant in relation to other numbers. Meanwhile, moving on from shooting wisps of flame to incinerating an entire room with a blast of fire is a visceral power increase even to people who couldn't care less about numbers. Maybe so, but I'm not convinced it can be made to realize its full potential, while avoiding all the pitfalls. In 3e/PF, it suffers greatly from requiring a lot of system mastery to get to work. Either way, there needs to be a clear and consistent distinction as to what makes a class, a sub-lass or a multi-class combination. If we emphasize different defences over HP depletion, it becomes a lot easier to create abilities that feel intuitive and simulate the flow of martial combat better. Because we can have abilities and powers that are directed against different defences and different targets. So it's not just about different ways of rolling over AC and rolling for damage. I'm not, yes. Probably should have specified that. As far as power versus versatility goes, I'm not sure if it's a meaningful distinction. Even if you take away everything apart from the spells-per-level table, a wizard who advances from level 4 to level 5 gets new spells to use and more spell slots to use them with. Those spells are things someone who doesn't have at least 5 levels in wizard or sorcerer simply can't do, barring maybe magic items. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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