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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Keldryn" data-source="post: 6361283" data-attributes="member: 11999"><p>I'd +1 XP you, but I need to spread them around more first.</p><p></p><p>In my youth, we played many a D&D game in the car during a long trip, while camping, or during our 45-minute lunch breaks at high school. We never used miniatures or grids for any of those games. A lot of the time, we didn't bother when playing at home either.</p><p></p><p>I will admit that I do actually like miniatures. I like collecting them, painting them, and displaying them. They do make it easier to visualize where everybody is in combat, so I do generally use them unless there are a small number of combatants.</p><p></p><p>However, the way that I used them changed with 3e. Prior to 3e, I had various miniatures, battle maps, and the old D&D Dragon Tiles. I can sum up how we used the "grid" in one sentence: "I move over here." </p><p></p><p>It was a very useful tool for visualizing larger battles, but completely unessential to playing the game. One-minute rounds meant that characters could move far enough that we'd just eyeball movement, and other than needing to explicitly withdraw or disengage from an opponent in melee, there weren't any game rules that needed to be considered.</p><p></p><p></p><p></p><p>Yes, D&D did grow out of Chainmail. AD&D was essentially a compilation, revision, and expansion of OD&D and its supplements. The "Classic" D&D game (B/X, BECMI, RC) went back OD&D and rebuilt it from the ground up to appeal to players with no wargaming experience, thus shedding many of the wargaming conventions that AD&D held onto. </p><p></p><p>AD&D 2e dropped a lot of the wargaming terminology that was still used in 1e, and while the mechanics didn't change a lot, there was a major emphasis on story and setting during the 2e era.</p><p></p><p>There was a very clear move away from D&D's wargaming roots with both "Classic" D&D and AD&D 2e. The Combat & Tactics supplement was an optional late-2e rulebook, but its influence on 3e was very strong. The "grid" in 3e and especially 4e did not feel very optional, as there were so many rules that interacted with positioning, movement, and measurements on the grid.</p><p></p><p>With 5e, I finally feel like it's back to being an optional tool to use when I think it will help visualize the situation.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6361283, member: 11999"] I'd +1 XP you, but I need to spread them around more first. In my youth, we played many a D&D game in the car during a long trip, while camping, or during our 45-minute lunch breaks at high school. We never used miniatures or grids for any of those games. A lot of the time, we didn't bother when playing at home either. I will admit that I do actually like miniatures. I like collecting them, painting them, and displaying them. They do make it easier to visualize where everybody is in combat, so I do generally use them unless there are a small number of combatants. However, the way that I used them changed with 3e. Prior to 3e, I had various miniatures, battle maps, and the old D&D Dragon Tiles. I can sum up how we used the "grid" in one sentence: "I move over here." It was a very useful tool for visualizing larger battles, but completely unessential to playing the game. One-minute rounds meant that characters could move far enough that we'd just eyeball movement, and other than needing to explicitly withdraw or disengage from an opponent in melee, there weren't any game rules that needed to be considered. Yes, D&D did grow out of Chainmail. AD&D was essentially a compilation, revision, and expansion of OD&D and its supplements. The "Classic" D&D game (B/X, BECMI, RC) went back OD&D and rebuilt it from the ground up to appeal to players with no wargaming experience, thus shedding many of the wargaming conventions that AD&D held onto. AD&D 2e dropped a lot of the wargaming terminology that was still used in 1e, and while the mechanics didn't change a lot, there was a major emphasis on story and setting during the 2e era. There was a very clear move away from D&D's wargaming roots with both "Classic" D&D and AD&D 2e. The Combat & Tactics supplement was an optional late-2e rulebook, but its influence on 3e was very strong. The "grid" in 3e and especially 4e did not feel very optional, as there were so many rules that interacted with positioning, movement, and measurements on the grid. With 5e, I finally feel like it's back to being an optional tool to use when I think it will help visualize the situation. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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