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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="pemerton" data-source="post: 6361374" data-attributes="member: 42582"><p>In my personal experience, I never used a gridded map and tokens before 4e. In earlier games, if a sketch was needed I would whip one up.</p><p></p><p>The reason I use tokens and a grid so often in 4e is because 4e is the first RPG I've played in which details of positioning (i) matter so strongly to combat resolution (eg OAs, combat challenge etc) and (ii) are such detailed objects of combat resolution (eg lots of low-single-digit forced movement, plus the shift rules). 3E seems to have some of this too (eg OAs) and so does 5e.</p><p></p><p>The reason that AD&D was so much easier to run without token and grid, I think, was because positioning played such a small role in its combat resolution. (Eg becaues movment within melee is free and does not trigger OAs, you can work out who is flanking whom, etc, just by assuming that the more numerous side automatically adopts the most advantage positions against the less numerous side.)</p><p></p><p>If you're a caster, you have to pick spells. From longer lists than the 4e power lists for a 1st level character.</p><p></p><p>So, for a 4e character: race, class, sub-class/build option, powers, skills, gear.</p><p></p><p>For a 5e caster: race, class, sub-class/build option, spells, background/skils, gear.</p><p></p><p>I'm not seeing a wild difference.</p><p></p><p>Heavily armoured? Play a slayer.</p><p></p><p>Lightly armoured? Play a DEX ranger who uses the DEX melee powers from MP2, or play a STR/DEX ranger (there are plenty of ranger powers that don't rely upon high WIS).</p><p></p><p>Moderately armoured? Play an archer warlord from MP2 (uses STR for melee and archery).</p><p></p><p>I don't think I agree - see possible builds just above.</p><p></p><p>I don't fully get this - I mean, in 5e what if I want to play a PC where (as in many D&D-derived games) speed/reflexes and agility/co-ordination are different stats? I can't - I'm stuck with DEX. Does that mean 5e is rigid?</p><p></p><p>The game has to have some structure or other - 5e uses race, class, sub-class, background. 4e uses a different structure.</p><p></p><p>In any event, there are classes (eg knights, slayers, thieves) that don't have dailies other than healing surges.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6361374, member: 42582"] In my personal experience, I never used a gridded map and tokens before 4e. In earlier games, if a sketch was needed I would whip one up. The reason I use tokens and a grid so often in 4e is because 4e is the first RPG I've played in which details of positioning (i) matter so strongly to combat resolution (eg OAs, combat challenge etc) and (ii) are such detailed objects of combat resolution (eg lots of low-single-digit forced movement, plus the shift rules). 3E seems to have some of this too (eg OAs) and so does 5e. The reason that AD&D was so much easier to run without token and grid, I think, was because positioning played such a small role in its combat resolution. (Eg becaues movment within melee is free and does not trigger OAs, you can work out who is flanking whom, etc, just by assuming that the more numerous side automatically adopts the most advantage positions against the less numerous side.) If you're a caster, you have to pick spells. From longer lists than the 4e power lists for a 1st level character. So, for a 4e character: race, class, sub-class/build option, powers, skills, gear. For a 5e caster: race, class, sub-class/build option, spells, background/skils, gear. I'm not seeing a wild difference. Heavily armoured? Play a slayer. Lightly armoured? Play a DEX ranger who uses the DEX melee powers from MP2, or play a STR/DEX ranger (there are plenty of ranger powers that don't rely upon high WIS). Moderately armoured? Play an archer warlord from MP2 (uses STR for melee and archery). I don't think I agree - see possible builds just above. I don't fully get this - I mean, in 5e what if I want to play a PC where (as in many D&D-derived games) speed/reflexes and agility/co-ordination are different stats? I can't - I'm stuck with DEX. Does that mean 5e is rigid? The game has to have some structure or other - 5e uses race, class, sub-class, background. 4e uses a different structure. In any event, there are classes (eg knights, slayers, thieves) that don't have dailies other than healing surges. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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