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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Tony Vargas" data-source="post: 6361696" data-attributes="member: 996"><p>Not conclusive proof, but we do have support for it. There /was/ a brand requirement, as revealed by an insider, and the rationale for such a high revenue goals was that it would be possible to capture a subscription income stream from players via DDI. It's also a fact that DDI development suffered a major set back and was never completed. Those two factors point to a clear reason for D&D to have 'failed.' </p><p></p><p>The alternative hypothesis is that 4e was such wrongbadfunnotD&D, that huge numbers of people abandoned it, and, but for their rejection, it would have been successful. In support for this hypothesis is that D&D failed and Pathfinder succeeded. That is, however, circular reasoning. It failed because it was bad, it was bad because it failed. </p><p></p><p>The rancor of the edition war and success of Pathfinder, though, could plausibly have influenced WotC's decision to re-boot the franchise with a conservative old-school-feel 5e, instead of continuing to build on the advances of the d20 era. Old saw about any publicity being good publicity aside, they probably didn't want their game to be primarily known for how much a vocal crowd on the internet hated it... More cynically, yes, just as WotC (or Hasbro) may have had visions of putting the OGL genie back in the bottle with an innovative (for D&D) system, toxic GSL, and DDI, it's possible that this time around they think they can win back some of the old-school loyalty that they previously drove to Paizo, and thus put the closely-related-to-the-OGL-genie Pathfinder Genie back in the bottle.</p><p></p><p>Or it may really be they're serious with all the kumbaya, 'D&D for everyone who ever loved D&D' stuff. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>OK, those are some things you don't like. That doesn't tell me what your style is, nor what past edition(s) /did/ work for it (not that you're under any obligation to tell me, but like I said, I am curious). Could you maybe give us a hint of your style in the sense of what it is, not what you don't like? And, maybe explain what things you /need/ for that style (not what things you dislike) - so, again, in a positive sense? Because it just might be that there are ways to approach 5e that could work for you.</p><p></p><p>So your concern is that new players aren't being taught to play your way? </p><p></p><p> Such as?</p><p></p><p> From what we've heard, it would seem options are mostly going to be in the DMG, and will, of course (at the risk of being tautological), be the option of the DM. While very early intimations in L&L did hint at players having more choice about the nature of the game as they played it, it quickly became obvious that all that agency was going to rest with the DM. Even so, that's mainly a concern for those of us participating in organized play, where such 'options,' are, indeed, chosen for us by AG policy. If you're not doing organized play, once the DMG comes out, you should have a shot at finding a DM whose running the kind of option-set you would want.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6361696, member: 996"] Not conclusive proof, but we do have support for it. There /was/ a brand requirement, as revealed by an insider, and the rationale for such a high revenue goals was that it would be possible to capture a subscription income stream from players via DDI. It's also a fact that DDI development suffered a major set back and was never completed. Those two factors point to a clear reason for D&D to have 'failed.' The alternative hypothesis is that 4e was such wrongbadfunnotD&D, that huge numbers of people abandoned it, and, but for their rejection, it would have been successful. In support for this hypothesis is that D&D failed and Pathfinder succeeded. That is, however, circular reasoning. It failed because it was bad, it was bad because it failed. The rancor of the edition war and success of Pathfinder, though, could plausibly have influenced WotC's decision to re-boot the franchise with a conservative old-school-feel 5e, instead of continuing to build on the advances of the d20 era. Old saw about any publicity being good publicity aside, they probably didn't want their game to be primarily known for how much a vocal crowd on the internet hated it... More cynically, yes, just as WotC (or Hasbro) may have had visions of putting the OGL genie back in the bottle with an innovative (for D&D) system, toxic GSL, and DDI, it's possible that this time around they think they can win back some of the old-school loyalty that they previously drove to Paizo, and thus put the closely-related-to-the-OGL-genie Pathfinder Genie back in the bottle. Or it may really be they're serious with all the kumbaya, 'D&D for everyone who ever loved D&D' stuff. ;) OK, those are some things you don't like. That doesn't tell me what your style is, nor what past edition(s) /did/ work for it (not that you're under any obligation to tell me, but like I said, I am curious). Could you maybe give us a hint of your style in the sense of what it is, not what you don't like? And, maybe explain what things you /need/ for that style (not what things you dislike) - so, again, in a positive sense? Because it just might be that there are ways to approach 5e that could work for you. So your concern is that new players aren't being taught to play your way? Such as? From what we've heard, it would seem options are mostly going to be in the DMG, and will, of course (at the risk of being tautological), be the option of the DM. While very early intimations in L&L did hint at players having more choice about the nature of the game as they played it, it quickly became obvious that all that agency was going to rest with the DM. Even so, that's mainly a concern for those of us participating in organized play, where such 'options,' are, indeed, chosen for us by AG policy. If you're not doing organized play, once the DMG comes out, you should have a shot at finding a DM whose running the kind of option-set you would want. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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