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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="kenmarable" data-source="post: 6361833" data-attributes="member: 40359"><p>I don't think anyone outside of TSR at the time knows why, but a few factors why Expert and on might not have done better are obviously, many migrating to AD&D and not looking back, but also could oddly be the social nature of the game. For us (and yes, it's personal anecdotes, but it's just throwing possible explanations out there for something none of us have inside information on, anyway), we each got the Basic Set, many as gifts. That got us interested in the game, and so we then found others who were interested in the game and started playing regularly. After that, we all knew each other and we just got one set of the subsequent boxes since we could share (well, I think we had 2 Experts, but definitely only 1 of each of the rest compared to 5 or so Basics in our group). </p><p></p><p>Other groups may have been the same way. Rather than starting with the Basic set to bring your current friends into D&D, many of us found others who also had the D&D set and formed new friendships and gamed from there. But once that was done, the need for each of us to independently own each set dropped dramatically. </p><p></p><p>A third factor, although less for Expert, but much more so for Companion on, is the common problem of either gamers or campaigns moving on before getting to higher levels. We certainly played far more B & E than M & I (in fact, only played Immortals once, I'd be interested to hear if anyone played it long term).</p><p></p><p>So, who knows why Expert and on didn't sell well. There are some likely candidates, however, and I think it's a solid bet that some combination are the likely truth.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 6361833, member: 40359"] I don't think anyone outside of TSR at the time knows why, but a few factors why Expert and on might not have done better are obviously, many migrating to AD&D and not looking back, but also could oddly be the social nature of the game. For us (and yes, it's personal anecdotes, but it's just throwing possible explanations out there for something none of us have inside information on, anyway), we each got the Basic Set, many as gifts. That got us interested in the game, and so we then found others who were interested in the game and started playing regularly. After that, we all knew each other and we just got one set of the subsequent boxes since we could share (well, I think we had 2 Experts, but definitely only 1 of each of the rest compared to 5 or so Basics in our group). Other groups may have been the same way. Rather than starting with the Basic set to bring your current friends into D&D, many of us found others who also had the D&D set and formed new friendships and gamed from there. But once that was done, the need for each of us to independently own each set dropped dramatically. A third factor, although less for Expert, but much more so for Companion on, is the common problem of either gamers or campaigns moving on before getting to higher levels. We certainly played far more B & E than M & I (in fact, only played Immortals once, I'd be interested to hear if anyone played it long term). So, who knows why Expert and on didn't sell well. There are some likely candidates, however, and I think it's a solid bet that some combination are the likely truth. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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