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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Keldryn" data-source="post: 6361906" data-attributes="member: 11999"><p>No, I'm building this on the foundation that there was a parallel branch of D&D throughout most of the TSR years which did not assume or require the use of a grid or miniatures, and which explicitly stated that "the action takes place in your imagination." </p><p></p><p></p><p></p><p>I never once even attempted to argue that D&D did not have its roots as a wargame, and you know that.</p><p></p><p></p><p></p><p>I also never argued that AD&D or 3.x were ever meant to be played in the "TotM" mode. I do think that AD&D was, at least by 2e, but I wasn't arguing that and I'm certainly not going to get into it now.</p><p></p><p></p><p></p><p>Right, when you quote from the books, it is proof of your argument. When I quote from the books, you get to dismiss my argument. Whatever.</p><p></p><p>Of course range, area, and movement were expressed in feet. You know, real-world measurements. Was it supposed to say that the <em>fireball</em> spell had a range of 90 zipfals and explode in a sphere of 30 cubic gorwaks?</p><p></p><p>First, AD&D 1e specifying distances in scale inches was indicative of how it was meant to be played, and now using real-world measurements is indicative of the same thing?</p><p></p><p>The DM looks at the map and tells the players about how far away the monsters are. Based on that information, the PCs can attack with missile weapons or close to melee. Once in melee with an opponent, a PC needs to take a withdrawal action to avoid giving his opponent a free attack roll. </p><p></p><p>You don't need specific rules to facilitate TotM play. You simply need to not have rules that make it important to keep close track of positioning and movement during combat. Many issues regarding range or area of effect can be answered by the DM looking at his map and making a judgement call. Even if a game just classifies things as "long" or "medium" range, the GM will still generally need to translate that into some real-world units of measurement so that everyone has some frame of reference.</p><p></p><p>In any RPG where you have ranged weapons and areas of effect, it's always going to be helpful to have some visual means of keeping track of where everybody is once there are a large number of combatants involved, even if it's just a quick sketch on paper.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6361906, member: 11999"] No, I'm building this on the foundation that there was a parallel branch of D&D throughout most of the TSR years which did not assume or require the use of a grid or miniatures, and which explicitly stated that "the action takes place in your imagination." I never once even attempted to argue that D&D did not have its roots as a wargame, and you know that. I also never argued that AD&D or 3.x were ever meant to be played in the "TotM" mode. I do think that AD&D was, at least by 2e, but I wasn't arguing that and I'm certainly not going to get into it now. Right, when you quote from the books, it is proof of your argument. When I quote from the books, you get to dismiss my argument. Whatever. Of course range, area, and movement were expressed in feet. You know, real-world measurements. Was it supposed to say that the [I]fireball[/I] spell had a range of 90 zipfals and explode in a sphere of 30 cubic gorwaks? First, AD&D 1e specifying distances in scale inches was indicative of how it was meant to be played, and now using real-world measurements is indicative of the same thing? The DM looks at the map and tells the players about how far away the monsters are. Based on that information, the PCs can attack with missile weapons or close to melee. Once in melee with an opponent, a PC needs to take a withdrawal action to avoid giving his opponent a free attack roll. You don't need specific rules to facilitate TotM play. You simply need to not have rules that make it important to keep close track of positioning and movement during combat. Many issues regarding range or area of effect can be answered by the DM looking at his map and making a judgement call. Even if a game just classifies things as "long" or "medium" range, the GM will still generally need to translate that into some real-world units of measurement so that everyone has some frame of reference. In any RPG where you have ranged weapons and areas of effect, it's always going to be helpful to have some visual means of keeping track of where everybody is once there are a large number of combatants involved, even if it's just a quick sketch on paper. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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