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Community
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Keldryn" data-source="post: 6361931" data-attributes="member: 11999"><p>Yes. Established gamers would most likely have already been playing AD&D, and it would be natural to just switch to what they are playing. The Basic -> Expert progression was building up a new population of gamers outside of established gaming circles.</p><p></p><p></p><p></p><p></p><p>This too. I started in 1986 (I was 12), and I had no idea what a wargame was, nor did I care. Exploring dungeons and battling monsters <em>entirely our shared imagination</em> was awesome, and we all wanted more.</p><p></p><p>We all eventually "moved on" to AD&D 1e because it had more classes, races, spells, monsters, and magic items. Without realizing it, we were essentially all still playing Basic/Expert D&D rules, just with the AD&D books as sourcebooks. We just ignored all of the weird and complicated stuff. It wasn't really until 2e that we completely left Basic/Expert behind. We did a lot of our gaming on our school lunch breaks every day, never once using minis or a grid. Any time a battle got complex, the DM just drew a quick sketch. This worked for D&D, this worked for AD&D, it worked for WEG Star Wars, it worked for various Palladium games, it worked for Star Frontiers, it worked for Warhammer FRPG, it worked for Paranoia, and it worked for various home-brewed systems too.</p><p></p><p></p><p></p><p></p><p>I wasn't just hand-holding my 4e players during play. I would keep tweaking their characters to have more straightforward powers and I kept trying different ways of formatting and presenting their various abilities to make them easier to understand.</p><p></p><p>I've also never had any trouble introducing TSR D&D to casual players, for the same reasons you mentioned. 5e looks like it will be much closer to this than to either 3e or 4e.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6361931, member: 11999"] Yes. Established gamers would most likely have already been playing AD&D, and it would be natural to just switch to what they are playing. The Basic -> Expert progression was building up a new population of gamers outside of established gaming circles. This too. I started in 1986 (I was 12), and I had no idea what a wargame was, nor did I care. Exploring dungeons and battling monsters [I]entirely our shared imagination[/I] was awesome, and we all wanted more. We all eventually "moved on" to AD&D 1e because it had more classes, races, spells, monsters, and magic items. Without realizing it, we were essentially all still playing Basic/Expert D&D rules, just with the AD&D books as sourcebooks. We just ignored all of the weird and complicated stuff. It wasn't really until 2e that we completely left Basic/Expert behind. We did a lot of our gaming on our school lunch breaks every day, never once using minis or a grid. Any time a battle got complex, the DM just drew a quick sketch. This worked for D&D, this worked for AD&D, it worked for WEG Star Wars, it worked for various Palladium games, it worked for Star Frontiers, it worked for Warhammer FRPG, it worked for Paranoia, and it worked for various home-brewed systems too. I wasn't just hand-holding my 4e players during play. I would keep tweaking their characters to have more straightforward powers and I kept trying different ways of formatting and presenting their various abilities to make them easier to understand. I've also never had any trouble introducing TSR D&D to casual players, for the same reasons you mentioned. 5e looks like it will be much closer to this than to either 3e or 4e. [/QUOTE]
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Community
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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