Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6361934" data-attributes="member: 996"><p>I'd think you'd be familiar with rules that actually facilitate TotM, but, no, of course not, rather you'd have much /less/ granularity. You'd have ranges like 'close' rather than 35' + 5'/level, for instance, or fireballs that affect '1 area' rather than a 20' radius, conforming to the available volume. Much simpler, a bit more abstract, more rules-lite stuff that doesn't drown in detail or precision that's inconvenient to track without some sort of analogue to what's happening in the imagined world (be that tokens & grid, minis & play surface, or just sketched out Xs & Os).</p><p></p><p>Absolutely. Whether you're going to the precision of scale inches, feet, or 'squares,' the result in not innately suitable for TotM. Indeed, while a scale inch or square strongly suggests using minis of a particular size, the finer granularity of in-world feet actually makes them even less suitable for TotM. </p><p></p><p> You could make the same judgement call about other things that make it important to keep track of positioning and movement. Knowing whether three nearby orcs are caught in a 120-degree arc of 10' long jets of flame requires just as much careful tracking of relative positions as knowing whether one that was just pushed 10' can get past you to attack an ally without provoking on OA.</p><p></p><p>But, no, you don't 'need' specific rules. I can run Hero System in TotM, and it makes 3e or 4e look free-form by contrast. But I'd never say Hero was /meant/ to be run that way. I can also run any version of D&D that way - each might make some bits easier than others (areas easier in 4e because they're just cubes, positioning easier in AD&D by just house-ruling it away on the grounds of the 1-min round, movement in combat easier in 3e because it tended toward static full-attack exchanges that precluded all but 5' of it each round, etc) - but I wouldn't say any of them were designed for it just because I can make it work. </p><p></p><p>OTOH, FUDGE, FATE, 13A, or even the old MSH FASE-RIP system /are/ designed to be run TotM and have rules that reflect that.</p><p></p><p> Not so much. Once you do that, you have to start tracking it with some level of precision or you'll have inconsistencies - you never know when a player is going to notice that they were 60 feet away from a door, moved 35 feet towards it, but are now somehow 40 feet away, in spite of not having moved again. That kind of thing is always an issue, since players can focus on just a few things like that, while you have to keep the entire scene organized in our head as GM. It's a lot easier to track which characters are in each of a couple of 'areas' and which in a given area are adjacent, than how far each is from every other one, and from each feature in the scene.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6361934, member: 996"] I'd think you'd be familiar with rules that actually facilitate TotM, but, no, of course not, rather you'd have much /less/ granularity. You'd have ranges like 'close' rather than 35' + 5'/level, for instance, or fireballs that affect '1 area' rather than a 20' radius, conforming to the available volume. Much simpler, a bit more abstract, more rules-lite stuff that doesn't drown in detail or precision that's inconvenient to track without some sort of analogue to what's happening in the imagined world (be that tokens & grid, minis & play surface, or just sketched out Xs & Os). Absolutely. Whether you're going to the precision of scale inches, feet, or 'squares,' the result in not innately suitable for TotM. Indeed, while a scale inch or square strongly suggests using minis of a particular size, the finer granularity of in-world feet actually makes them even less suitable for TotM. You could make the same judgement call about other things that make it important to keep track of positioning and movement. Knowing whether three nearby orcs are caught in a 120-degree arc of 10' long jets of flame requires just as much careful tracking of relative positions as knowing whether one that was just pushed 10' can get past you to attack an ally without provoking on OA. But, no, you don't 'need' specific rules. I can run Hero System in TotM, and it makes 3e or 4e look free-form by contrast. But I'd never say Hero was /meant/ to be run that way. I can also run any version of D&D that way - each might make some bits easier than others (areas easier in 4e because they're just cubes, positioning easier in AD&D by just house-ruling it away on the grounds of the 1-min round, movement in combat easier in 3e because it tended toward static full-attack exchanges that precluded all but 5' of it each round, etc) - but I wouldn't say any of them were designed for it just because I can make it work. OTOH, FUDGE, FATE, 13A, or even the old MSH FASE-RIP system /are/ designed to be run TotM and have rules that reflect that. Not so much. Once you do that, you have to start tracking it with some level of precision or you'll have inconsistencies - you never know when a player is going to notice that they were 60 feet away from a door, moved 35 feet towards it, but are now somehow 40 feet away, in spite of not having moved again. That kind of thing is always an issue, since players can focus on just a few things like that, while you have to keep the entire scene organized in our head as GM. It's a lot easier to track which characters are in each of a couple of 'areas' and which in a given area are adjacent, than how far each is from every other one, and from each feature in the scene. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
Top