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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="prosfilaes" data-source="post: 6361946" data-attributes="member: 40166"><p>If some people says your food is bitter, and some people don't think so, it doesn't help anything to point out that "bitter" isn't definable, and claim that they're just saying that because they don't like the food. It doubly doesn't help when they point out the phenylthiocarbamide-containing food as the cause and you say that that's not bitter to you, so they must just be hating on your food.</p><p></p><p> </p><p></p><p>You could say that about Monopoly, too; you're the little person traveling around Atlantic City looking at the in-game situation and declaring actions. There's obviously more to it then that.</p><p></p><p>Stuff like Dizzying Blow ("You crack your opponent upside the head") as daily makes no sense to me in world. Why is it a daily limit? Why isn't he trying to crack his opponent upside the head whenever the opportunity presents itself? If you abstract it out, then an attack can be described as "I crack my opponent upside the head", but if that's also the description of the ability, then what's the difference in world? If there is no difference in-world, then I'm not choosing to Dizzying Blow in character. If I can only crack my opponent upside the head once per day, then I need a model of the world where my PC understands that, or I'm concerned about different things then my PC. I've been told that it's your character has found an opening to do this, but then instead of playing my character, I'm taking director stance, I'm dictating the story of the world, which separates me from my character.</p><p></p><p>Yes, I'm sure you can point to things in 3E like that. But I can justify a barbarian's rage as taking so much energy that it just knocks him out, as a physical limit per day, and Vancian casting is just magic, and works by the rules of magic, and my character understands that.</p><p></p><p>And it took me a while to write this because, as per the first part of this message, I don't think it will help. You will take my subjective feeling about why I subjectively feel the way I do and try and explain why I'm objectively wrong. I don't think you want to understand why we feel this way; you want to dismiss it.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6361946, member: 40166"] If some people says your food is bitter, and some people don't think so, it doesn't help anything to point out that "bitter" isn't definable, and claim that they're just saying that because they don't like the food. It doubly doesn't help when they point out the phenylthiocarbamide-containing food as the cause and you say that that's not bitter to you, so they must just be hating on your food. You could say that about Monopoly, too; you're the little person traveling around Atlantic City looking at the in-game situation and declaring actions. There's obviously more to it then that. Stuff like Dizzying Blow ("You crack your opponent upside the head") as daily makes no sense to me in world. Why is it a daily limit? Why isn't he trying to crack his opponent upside the head whenever the opportunity presents itself? If you abstract it out, then an attack can be described as "I crack my opponent upside the head", but if that's also the description of the ability, then what's the difference in world? If there is no difference in-world, then I'm not choosing to Dizzying Blow in character. If I can only crack my opponent upside the head once per day, then I need a model of the world where my PC understands that, or I'm concerned about different things then my PC. I've been told that it's your character has found an opening to do this, but then instead of playing my character, I'm taking director stance, I'm dictating the story of the world, which separates me from my character. Yes, I'm sure you can point to things in 3E like that. But I can justify a barbarian's rage as taking so much energy that it just knocks him out, as a physical limit per day, and Vancian casting is just magic, and works by the rules of magic, and my character understands that. And it took me a while to write this because, as per the first part of this message, I don't think it will help. You will take my subjective feeling about why I subjectively feel the way I do and try and explain why I'm objectively wrong. I don't think you want to understand why we feel this way; you want to dismiss it. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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