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General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Keldryn" data-source="post: 6361957" data-attributes="member: 11999"><p>You must have very different players than I've ever gamed with.</p><p></p><p>"How far away is the orc?"</p><p>"He's at close range."</p><p>"How close is that? Can I reach out and touch him, or do I have to walk over to where he is first?"</p><p>"It doesn't matter, he's at close range and you can just attack him."</p><p>"Of course it matters, because if he's right in front of me, he'll probably hear me whisper something to Bob, but if he's ten feet away then he probably won't."</p><p>"...."</p><p></p><p></p><p>"I draw my pistol and shoot at the agent before he runs out the door."</p><p>"Okay, the agent is at medium range, which means you are at -2 to hit."</p><p>"Wait, how big is this room?"</p><p>"It's an auditorium."</p><p>"Okay, but there are big auditoriums and small auditoriums."</p><p>"It's a <em>medium</em> sized auditorium."</p><p>"No, seriously, how far is it from one side to the other?"</p><p>"Sigh. Maybe 100 feet."</p><p>"Oh come on, I can hit a target with a bow and arrow at 100 feet no problem and firing a pistol is way easier."</p><p></p><p>Players can be pedantic whether you're giving them real-world measurements or abstract "close, short, medium" descriptors. Pretty much anyone I've ever done any significant gaming with would grill me about how far away "medium" actually is.</p><p></p><p>Also, most dungeon maps and wilderness encounter maps are drawn with measurements in feet, and DMs will often describe areas using those dimensions in order to make mapping easier. Once the DM describes roughly where creatures are in a room, players have a good idea whether a creature is within range or an area of effect simply based on the dimensions of the room.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6361957, member: 11999"] You must have very different players than I've ever gamed with. "How far away is the orc?" "He's at close range." "How close is that? Can I reach out and touch him, or do I have to walk over to where he is first?" "It doesn't matter, he's at close range and you can just attack him." "Of course it matters, because if he's right in front of me, he'll probably hear me whisper something to Bob, but if he's ten feet away then he probably won't." "...." "I draw my pistol and shoot at the agent before he runs out the door." "Okay, the agent is at medium range, which means you are at -2 to hit." "Wait, how big is this room?" "It's an auditorium." "Okay, but there are big auditoriums and small auditoriums." "It's a [I]medium[/I] sized auditorium." "No, seriously, how far is it from one side to the other?" "Sigh. Maybe 100 feet." "Oh come on, I can hit a target with a bow and arrow at 100 feet no problem and firing a pistol is way easier." Players can be pedantic whether you're giving them real-world measurements or abstract "close, short, medium" descriptors. Pretty much anyone I've ever done any significant gaming with would grill me about how far away "medium" actually is. Also, most dungeon maps and wilderness encounter maps are drawn with measurements in feet, and DMs will often describe areas using those dimensions in order to make mapping easier. Once the DM describes roughly where creatures are in a room, players have a good idea whether a creature is within range or an area of effect simply based on the dimensions of the room. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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