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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="prosfilaes" data-source="post: 6361965" data-attributes="member: 40166"><p>Those are two entirely different things. Bitter in the 21st century may be definable through reference to some complex biology and chemistry, but bitter in the 19th century or to the average person today can only be defined by pointing to things that are bitter.</p><p></p><p> </p><p></p><p>Or evidence that they had a hard time localizing what they found bitter, or that things are more complex then you think and certain things mask other things, or quantities were different then what you perceive.</p><p></p><p> </p><p></p><p>That's part of the problem. My character and I see eye to eye on what's going on when he bull-rushes someone. If Dizzying Blow doesn't refer to something specific in the game world, my character is not seeing eye to eye with me on what's going on when I say Dizzying Blow; he could be doing anything. That's a disconnect between the mechanics and the game world for me. My character doesn't understand "Hit: 3[W] + Strength modifier damage, and the target is immobilized (save ends)." and without the flavor text, that's all Dizzying Blow is.</p><p></p><p></p><p></p><p>I bet the Strategic Review had complaints about HP, and I know pre-100 issues of Dragon did. You're claiming that no one has ever complained about one of the most complained about things in D&D! Hell, the two of us have argued about HP on ENWorld before! And yes, the way HP works in D&D doesn't particularly help me connect to my character.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6361965, member: 40166"] Those are two entirely different things. Bitter in the 21st century may be definable through reference to some complex biology and chemistry, but bitter in the 19th century or to the average person today can only be defined by pointing to things that are bitter. Or evidence that they had a hard time localizing what they found bitter, or that things are more complex then you think and certain things mask other things, or quantities were different then what you perceive. That's part of the problem. My character and I see eye to eye on what's going on when he bull-rushes someone. If Dizzying Blow doesn't refer to something specific in the game world, my character is not seeing eye to eye with me on what's going on when I say Dizzying Blow; he could be doing anything. That's a disconnect between the mechanics and the game world for me. My character doesn't understand "Hit: 3[W] + Strength modifier damage, and the target is immobilized (save ends)." and without the flavor text, that's all Dizzying Blow is. I bet the Strategic Review had complaints about HP, and I know pre-100 issues of Dragon did. You're claiming that no one has ever complained about one of the most complained about things in D&D! Hell, the two of us have argued about HP on ENWorld before! And yes, the way HP works in D&D doesn't particularly help me connect to my character. [/QUOTE]
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Community
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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