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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Keldryn" data-source="post: 6361970" data-attributes="member: 11999"><p>He (the character) is trying to crack his opponent upside the head whenever the opportunity presents itself.</p><p></p><p>You (the player) get to decide <em>when</em> the character is able to actually accomplish this. It's a daily power in the rules because of how powerful the effect is. Within the fiction of the game, the circumstances which allow you to be ready to strike at your opponent's head (undistracted by other foes, for example) at the exact moment that he lets his guard down happen relatively infrequently, perhaps once every 3 or 4 battles, or for ease of tracking, once per day.</p><p></p><p>You are correct that this is done in the director/author stance, rather than the actor stance. It can take some mental gymnastics to wrap one's head around it, and I also find that it pulls me out of any sense of inhabiting the fictional world.</p><p></p><p>This is one area where 4e is very inconsistent. The powers of non-martial power source classes generally work pretty well from the actor stance. There are some exceptions, and there are cases where a particular power usually makes sense from the point of view of the character but gets weird in some corner cases. With martial characters, some powers fit the "thinking as my character" model, whereas many don't, with the infamous Come and Get It being the poster child.</p><p></p><p>Playing a martial character in 4e can involve a lot of switching between thinking in terms of "I do this" to "this happens, now I need to explain within the fiction of the game either how my character caused it or how it happened to my character."</p><p></p><p>It's a weird experience.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6361970, member: 11999"] He (the character) is trying to crack his opponent upside the head whenever the opportunity presents itself. You (the player) get to decide [i]when[/i] the character is able to actually accomplish this. It's a daily power in the rules because of how powerful the effect is. Within the fiction of the game, the circumstances which allow you to be ready to strike at your opponent's head (undistracted by other foes, for example) at the exact moment that he lets his guard down happen relatively infrequently, perhaps once every 3 or 4 battles, or for ease of tracking, once per day. You are correct that this is done in the director/author stance, rather than the actor stance. It can take some mental gymnastics to wrap one's head around it, and I also find that it pulls me out of any sense of inhabiting the fictional world. This is one area where 4e is very inconsistent. The powers of non-martial power source classes generally work pretty well from the actor stance. There are some exceptions, and there are cases where a particular power usually makes sense from the point of view of the character but gets weird in some corner cases. With martial characters, some powers fit the "thinking as my character" model, whereas many don't, with the infamous Come and Get It being the poster child. Playing a martial character in 4e can involve a lot of switching between thinking in terms of "I do this" to "this happens, now I need to explain within the fiction of the game either how my character caused it or how it happened to my character." It's a weird experience. [/QUOTE]
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Community
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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