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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Tony Vargas" data-source="post: 6361989" data-attributes="member: 996"><p>There is flavor text, it's just an example. So if the example doesn't work for you, you come up with something that does. Or come at it from the other side. What do you want your character to be able to do? Pick something that matches /that/. </p><p></p><p> Of course. Just no complaints that they're a "dissociative mechanic" nor anything remotely like that. But that's not the inconsistency. It's that someone will claim that they're bothered by 'dissociate mechanics' and that said mechanics only occur in one edition, but, they can't come up with a coherent definition of those mechanics that doesn't also apply to mechanics in other editions that they don't have the same issue with. </p><p></p><p></p><p></p><p> That's a valid alternate way of viewing the daily restriction, yes. The 'official' ones are in a sidebar in a PH - martial dailies exhaust 'deep reserves,' arcane dailies are wiped from the caster's mind &c. - I also find they're a little blah, and often like more 'narrative' alternatives like this one.</p><p></p><p> Which is fine, if you're into that. If you're not, you, presumably, wouldn't change the 1/day rationale that way. Instead, you'd re-imagine the flavor text in a way that worked with the PH explanation - or re-imagine both to your satisfaction. It is your character, afterall. You've presumably got a character idea that calls for this sort of thing, or you wouldn't be considering the power, at all, right?</p><p></p><p> It can if you want it to - and you can do some pretty good character modeling and genre emulation doing it that way, if those things are priorities for you.</p><p></p><p>You can even adjust the way you visualize powers as you go - it's a lot like improvising maneuvers, except you don't have to talk the DM into them, since the mechanics are stable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6361989, member: 996"] There is flavor text, it's just an example. So if the example doesn't work for you, you come up with something that does. Or come at it from the other side. What do you want your character to be able to do? Pick something that matches /that/. Of course. Just no complaints that they're a "dissociative mechanic" nor anything remotely like that. But that's not the inconsistency. It's that someone will claim that they're bothered by 'dissociate mechanics' and that said mechanics only occur in one edition, but, they can't come up with a coherent definition of those mechanics that doesn't also apply to mechanics in other editions that they don't have the same issue with. That's a valid alternate way of viewing the daily restriction, yes. The 'official' ones are in a sidebar in a PH - martial dailies exhaust 'deep reserves,' arcane dailies are wiped from the caster's mind &c. - I also find they're a little blah, and often like more 'narrative' alternatives like this one. Which is fine, if you're into that. If you're not, you, presumably, wouldn't change the 1/day rationale that way. Instead, you'd re-imagine the flavor text in a way that worked with the PH explanation - or re-imagine both to your satisfaction. It is your character, afterall. You've presumably got a character idea that calls for this sort of thing, or you wouldn't be considering the power, at all, right? It can if you want it to - and you can do some pretty good character modeling and genre emulation doing it that way, if those things are priorities for you. You can even adjust the way you visualize powers as you go - it's a lot like improvising maneuvers, except you don't have to talk the DM into them, since the mechanics are stable. [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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