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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Manbearcat" data-source="post: 6366598" data-attributes="member: 6696971"><p>I'm pretty sure @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em> is referring to the (at least to my eye) pretty clearly recognizable RPGing cultural inertia that evolved under AD&D 2e (which separated itself from 1e through it) and VtM. At a system, GMing principles and overall play agenda level, I'd say the type of 90's era roleplaying (and note that he firmly called it roleplaying and didn't dismiss it as something else or "not in the club"):</p><p></p><p>1) The rules of the game are subordinate to the <em>GM-derived</em> notion of how play is best propelled. If GM surmise is that the product of play is best served by bending or ignoring the rules (this might include fudging dice, suspending action resolution mechanics, or creating the illusion that their outcomes are creating play output rather than the GM's own will), then it follows that those rules should inevitably be bent or ignored. </p><p></p><p>This is inextricably tied into the next one.</p><p></p><p>2) Metaplot is not just important, but perhaps as (or more) important as (than) any other facet of play. Preserving it is a worthwhile endeavor (see 1).</p><p></p><p>3) Metagame mechanics are bad and anathema to roleplaying.</p><p></p><p>4) Most (or typically all) non-GM metagaming is bad.</p><p></p><p>I'd say those 4 are probably the big ones. If there is a fifth, it might be "the inclination toward high resolution setting material and expectant fidelity to that canon."</p><p></p><p></p><p>My initial foray into playing was through a hardcore Gamist culture derived from OD&D guys who I watched play 1e and Classic Traveller. I then started GMing games when I was 7 after watching over shoulders and reading the books/mags. In my teens, I definitely felt the weight of those things outlined above as I (a) moved to 2e, (b) was exposed to FR, and (c) was exposed to VtM as a system and to the players (hundreds) who endorsed the approach embedded in 2e and VtM (to the exclusion of others...which just so happened to be my own playstyle and values).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6366598, member: 6696971"] I'm pretty sure @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] is referring to the (at least to my eye) pretty clearly recognizable RPGing cultural inertia that evolved under AD&D 2e (which separated itself from 1e through it) and VtM. At a system, GMing principles and overall play agenda level, I'd say the type of 90's era roleplaying (and note that he firmly called it roleplaying and didn't dismiss it as something else or "not in the club"): 1) The rules of the game are subordinate to the [I]GM-derived[/I] notion of how play is best propelled. If GM surmise is that the product of play is best served by bending or ignoring the rules (this might include fudging dice, suspending action resolution mechanics, or creating the illusion that their outcomes are creating play output rather than the GM's own will), then it follows that those rules should inevitably be bent or ignored. This is inextricably tied into the next one. 2) Metaplot is not just important, but perhaps as (or more) important as (than) any other facet of play. Preserving it is a worthwhile endeavor (see 1). 3) Metagame mechanics are bad and anathema to roleplaying. 4) Most (or typically all) non-GM metagaming is bad. I'd say those 4 are probably the big ones. If there is a fifth, it might be "the inclination toward high resolution setting material and expectant fidelity to that canon." My initial foray into playing was through a hardcore Gamist culture derived from OD&D guys who I watched play 1e and Classic Traveller. I then started GMing games when I was 7 after watching over shoulders and reading the books/mags. In my teens, I definitely felt the weight of those things outlined above as I (a) moved to 2e, (b) was exposed to FR, and (c) was exposed to VtM as a system and to the players (hundreds) who endorsed the approach embedded in 2e and VtM (to the exclusion of others...which just so happened to be my own playstyle and values). [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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