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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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<blockquote data-quote="Tony Vargas" data-source="post: 6366965" data-attributes="member: 996"><p>I recall their being a distinct dichotomy, as needlessly divisive, and nearly as vitriolic as that of the edition war, marking (or marring) the 90s RPG community: Role vs Roll. You had the Storyteller (V:tM &c) side claiming to be real ROLE-players, and pointing to D&D as the worst example of vile ROLL-playing. The elitist philosophy culminated in the infamous "bad rules make good games" meme - the idea that, because a good enough DM could run a great game using a bad system, bad rules were actually desirable. I guess the success of Storyteller was 'proof' of the maxim.</p><p></p><p>I suppose 2e did knuckle under to it enough in the end to make 3.0's unapologetically rollplaying "Back to the Dungeon" slogan mean something. </p><p></p><p>But, if anything, that was the opposite of inertia, since it was a change in the hobby's landscape that actually impacted D&D, if only just a little. D&D, itself, though, had been practically made of inertia prior to that. D&D Inertia proved itself, again, with the success of Pathfinder, and 5e prettymuch banks on it (so far with clear indicators of success).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6366965, member: 996"] I recall their being a distinct dichotomy, as needlessly divisive, and nearly as vitriolic as that of the edition war, marking (or marring) the 90s RPG community: Role vs Roll. You had the Storyteller (V:tM &c) side claiming to be real ROLE-players, and pointing to D&D as the worst example of vile ROLL-playing. The elitist philosophy culminated in the infamous "bad rules make good games" meme - the idea that, because a good enough DM could run a great game using a bad system, bad rules were actually desirable. I guess the success of Storyteller was 'proof' of the maxim. I suppose 2e did knuckle under to it enough in the end to make 3.0's unapologetically rollplaying "Back to the Dungeon" slogan mean something. But, if anything, that was the opposite of inertia, since it was a change in the hobby's landscape that actually impacted D&D, if only just a little. D&D, itself, though, had been practically made of inertia prior to that. D&D Inertia proved itself, again, with the success of Pathfinder, and 5e prettymuch banks on it (so far with clear indicators of success). [/QUOTE]
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I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
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