Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 6368368" data-attributes="member: 3400"><p>I would consider "unrecognizable" to be something of an exaggeration. We played plenty of 3e that was quite recognizably similar to a 1e dungeoncrawl.</p><p></p><p>That said, magic item creation was probably the element with the most transformative potential that 3e introduced. Fortunately, for DMs that recognized the impact it was having on the game and player motivations, it is pretty easy to weed out of the game by just disallowing the feats and controlling what's available for purchase. </p><p></p><p>And for players who recognized the impact it was having, it was easy for them to either avoid the feats or use them with enough moderation that they weren't throwing the game out of balance. For example, in the 3e game I was running, the sorcerer PC took both Create Wand and Leadership to get a mystic theurge/magic item crafter as a cohort. But he used his feat to make fireball and acidball (energy substitution feat) wands for the rogue to use as a backup when situations got very dangerous for flanking and the theurge cohort was tasked to making items for the party and not just the sorcerer. So rather than serving to supplant another PC with cheap utility spells, the wands went to their initial purpose in 1e - providing a means of firing off attack spells in combat without fear of disruption. And the item creation feats concentrated with the mystic theurge went to benefit the whole party rather than concentrate more magic on a caster with the right feats.</p></blockquote><p></p>
[QUOTE="billd91, post: 6368368, member: 3400"] I would consider "unrecognizable" to be something of an exaggeration. We played plenty of 3e that was quite recognizably similar to a 1e dungeoncrawl. That said, magic item creation was probably the element with the most transformative potential that 3e introduced. Fortunately, for DMs that recognized the impact it was having on the game and player motivations, it is pretty easy to weed out of the game by just disallowing the feats and controlling what's available for purchase. And for players who recognized the impact it was having, it was easy for them to either avoid the feats or use them with enough moderation that they weren't throwing the game out of balance. For example, in the 3e game I was running, the sorcerer PC took both Create Wand and Leadership to get a mystic theurge/magic item crafter as a cohort. But he used his feat to make fireball and acidball (energy substitution feat) wands for the rogue to use as a backup when situations got very dangerous for flanking and the theurge cohort was tasked to making items for the party and not just the sorcerer. So rather than serving to supplant another PC with cheap utility spells, the wands went to their initial purpose in 1e - providing a means of firing off attack spells in combat without fear of disruption. And the item creation feats concentrated with the mystic theurge went to benefit the whole party rather than concentrate more magic on a caster with the right feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think we can safely say that 5E is a success, but will it lead to a new Golden Era?
Top