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I think we need a new DM
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<blockquote data-quote="Deset Gled" data-source="post: 3657305" data-attributes="member: 7808"><p>I'm going to play Devil's Advocate for the DM, just because we're only getting one side of the story, and it may be worth analyzing things further.</p><p></p><p>1) Constant railroading. </p><p></p><p>Railroading is a bad thing, but is occasionally necessary (especially for new players). The game just isn't fun if the PCs decide to spend every night in a tavern getting drunk. Does the DM control all aspects of the plot, or does he just force you guys back on the track of the story if you get sidetracked?</p><p></p><p>2) The omnipotent DMPC.</p><p></p><p>Sometimes, this is the DM trying to prepare you for the future. I have been known to throw in an NPC with the right spells prepared to show the party what to expect the next day. For example, if you're adventuring and randomly encounter a hive of salamanders, the NPC will be there to help with cold spells (since you didn't know you would be facing them, and might nto be prepared). Be ready to prepare the right spells/equipment for the next day, though, as the NPC may leave before the next wave of salamander attacks.</p><p></p><p>The individualized XP is just bad. I can't think of any way to justify that.</p><p></p><p>3) Ignore the players: We want to play a higher level campaign, with odd things such as drow, binders, and so on as PCs. He has banned anything he considers "weird".</p><p></p><p>I would resect the DMs decision on this one. He's obviously having problems holding things together with standard material at low levels. He's probably not experienced enough or equiped to handle a high level party with lots of variants.</p><p></p><p>4) Randomly cursing the PCs: I have had a lot of crap happen to my PCs. </p><p></p><p>In a game where the PCs are at very different power levels, this can be a way to balance the party. I've been known to curse the munchkin(s) of a group while leaving other characters untouched. Now, I also make sure to warn players of this ahead of time, so we're on the same page with it. Trying talking to the DM to find out his reasons for doing this.</p><p></p><p>Of course, I'm making a number of assumptions about your group here. But be hopeful, for the group may yet be salvaged.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3657305, member: 7808"] I'm going to play Devil's Advocate for the DM, just because we're only getting one side of the story, and it may be worth analyzing things further. 1) Constant railroading. Railroading is a bad thing, but is occasionally necessary (especially for new players). The game just isn't fun if the PCs decide to spend every night in a tavern getting drunk. Does the DM control all aspects of the plot, or does he just force you guys back on the track of the story if you get sidetracked? 2) The omnipotent DMPC. Sometimes, this is the DM trying to prepare you for the future. I have been known to throw in an NPC with the right spells prepared to show the party what to expect the next day. For example, if you're adventuring and randomly encounter a hive of salamanders, the NPC will be there to help with cold spells (since you didn't know you would be facing them, and might nto be prepared). Be ready to prepare the right spells/equipment for the next day, though, as the NPC may leave before the next wave of salamander attacks. The individualized XP is just bad. I can't think of any way to justify that. 3) Ignore the players: We want to play a higher level campaign, with odd things such as drow, binders, and so on as PCs. He has banned anything he considers "weird". I would resect the DMs decision on this one. He's obviously having problems holding things together with standard material at low levels. He's probably not experienced enough or equiped to handle a high level party with lots of variants. 4) Randomly cursing the PCs: I have had a lot of crap happen to my PCs. In a game where the PCs are at very different power levels, this can be a way to balance the party. I've been known to curse the munchkin(s) of a group while leaving other characters untouched. Now, I also make sure to warn players of this ahead of time, so we're on the same page with it. Trying talking to the DM to find out his reasons for doing this. Of course, I'm making a number of assumptions about your group here. But be hopeful, for the group may yet be salvaged. [/QUOTE]
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