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I think we're done with 4E
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<blockquote data-quote="Lord Vangarel" data-source="post: 4572086" data-attributes="member: 223"><p>I'd say that over the last few sessions each player would take on average two minutes to resolve their turn. Each player had two characters which were resolved on separate initiative so the players would take around 12 minutes for their actions in combat and I'd take another 2-3 minutes to resolve the monsters and any npc's.</p><p></p><p>Each combat would last for 6-10 rounds so a typical fight for the pc's level should have lasted around 2 hours. One of the problems we had, and this existed in 3E as well was in a 3-5 hour session a challenging combat would go on for half the session. In 3E we had less combat rounds but each player took a longer time to resolve their actions. In 4E faster rounds but twice as many so we get the same result.</p><p></p><p>What we'd all see happening is that once the tilt point of the fight had been hit player boredom crept in taking each player a little longer to resolve their turn.</p><p></p><p>One feeling we all discussed after the last session was that combat has to be quicker. If, to achieve this, it has to be more swingy then so be it. We looked at altering 4E to fit this requirement, (change powers to do more damage or acquire them in a different way so you have a wider set) or (reduce monster hit points) but I felt that it's too early to start pulling the system to pieces.</p><p></p><p>I personally would like a challenging combat to be resolved in about 30 minutes. That could give an average of 5 minutes for everyone to resolve a round and have 6 combat rounds but this would need to be three times faster than we're currently achieving.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 4572086, member: 223"] I'd say that over the last few sessions each player would take on average two minutes to resolve their turn. Each player had two characters which were resolved on separate initiative so the players would take around 12 minutes for their actions in combat and I'd take another 2-3 minutes to resolve the monsters and any npc's. Each combat would last for 6-10 rounds so a typical fight for the pc's level should have lasted around 2 hours. One of the problems we had, and this existed in 3E as well was in a 3-5 hour session a challenging combat would go on for half the session. In 3E we had less combat rounds but each player took a longer time to resolve their actions. In 4E faster rounds but twice as many so we get the same result. What we'd all see happening is that once the tilt point of the fight had been hit player boredom crept in taking each player a little longer to resolve their turn. One feeling we all discussed after the last session was that combat has to be quicker. If, to achieve this, it has to be more swingy then so be it. We looked at altering 4E to fit this requirement, (change powers to do more damage or acquire them in a different way so you have a wider set) or (reduce monster hit points) but I felt that it's too early to start pulling the system to pieces. I personally would like a challenging combat to be resolved in about 30 minutes. That could give an average of 5 minutes for everyone to resolve a round and have 6 combat rounds but this would need to be three times faster than we're currently achieving. [/QUOTE]
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I think we're done with 4E
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