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I think we're done with 4E
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<blockquote data-quote="D'karr" data-source="post: 4572347" data-attributes="member: 336"><p>This is personal preference, but in reality I've found no class that is boring. I've found players that describe a "boring" maneuver in combat.</p><p></p><p>Let me explain, if the players are immersing themselves into the game there are no classes that are boring. If they are not, you end up with "boring" narrative in combat.</p><p></p><p>As a DM I chose to change the perspective of the game, instead of a player telling me he was using "Twin Strike" and rolling for damage, I've asked him to describe how he uses "Twin Strike". This has led to many more memorable encounters because the game goes back to being played mostly in the imagination.</p><p></p><p>I had a player running a ranger character that asked if there were stalactites on the ceiling of a cavern they were being attacked in. When the answer was yes, he then proceeded to tell me how he was aiming, not at the goblins that were attacking from behind a low-wall but at the stalactites right above them. When his twin strike hit the stalactites (using the same game statistics as goblins behind cover), he described how the torn pieces of rock landed on the goblins, stunning them (just regular damage from Twin Strike).</p><p></p><p>The same player once grabbed onto the underside of a net, cut the rope and "rode" the net to the hobgoblins that were attacking them (bull rush). He missed the attack, but man do the player's still talk about that combat.</p><p></p><p>So you see, in my opinion, by changing the "perspective" of what the players describe you can make the combats much more interesting. Let the terrain be used for these kind of things and use it yourself as a DM to let the players see that it can be done. It took about 3-4 sessions to "train" my players in that manner. Before that change in perspective we were having fun, now we are having a blast.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4572347, member: 336"] This is personal preference, but in reality I've found no class that is boring. I've found players that describe a "boring" maneuver in combat. Let me explain, if the players are immersing themselves into the game there are no classes that are boring. If they are not, you end up with "boring" narrative in combat. As a DM I chose to change the perspective of the game, instead of a player telling me he was using "Twin Strike" and rolling for damage, I've asked him to describe how he uses "Twin Strike". This has led to many more memorable encounters because the game goes back to being played mostly in the imagination. I had a player running a ranger character that asked if there were stalactites on the ceiling of a cavern they were being attacked in. When the answer was yes, he then proceeded to tell me how he was aiming, not at the goblins that were attacking from behind a low-wall but at the stalactites right above them. When his twin strike hit the stalactites (using the same game statistics as goblins behind cover), he described how the torn pieces of rock landed on the goblins, stunning them (just regular damage from Twin Strike). The same player once grabbed onto the underside of a net, cut the rope and "rode" the net to the hobgoblins that were attacking them (bull rush). He missed the attack, but man do the player's still talk about that combat. So you see, in my opinion, by changing the "perspective" of what the players describe you can make the combats much more interesting. Let the terrain be used for these kind of things and use it yourself as a DM to let the players see that it can be done. It took about 3-4 sessions to "train" my players in that manner. Before that change in perspective we were having fun, now we are having a blast. [/QUOTE]
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I think we're done with 4E
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