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I think we're done with 4E
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<blockquote data-quote="Darrin Drader" data-source="post: 4572706" data-attributes="member: 7394"><p>My experience with Earthdawn goes back over a decade and I have yet to really get a look at the latest version so I can't comment there. WFRP2 - I don't even know what that is. If someone wants to enlighten me, I'd be grateful.</p><p></p><p>Finally Castles and Crusades is something I have some experience with. It plays just like classic AD&D except without some of the complications. Combat is as easy as it ever was and the SIEGE system is, in my opinion, the ultimate streamlined system. Saving throws - gone and incorporated into the system. Skills and skill points - gone and incorporated into the system. If there's a weakness to this approach, it's that everything is so uniform, but in actual play, it's a dream - provided that system mastery isn't your bag. If it is, then players are likely to get bored. Or to put it another way, if players like tons of combat options and ways to min/max their characters, C&C will get old. </p><p></p><p>If you like a very narrative approach to roleplaying, you should enjoy C&C. If you like a few more options and complexity, you may want to look elsewhere. Personally I see C&C as the basic D&D of our day, and then my system of choice for standard D&D is Pathfinder (though not particularly being a 3E fan, it may not be your bag either). True20 and Modern20 are my systems of choice fo modern and future games.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4572706, member: 7394"] My experience with Earthdawn goes back over a decade and I have yet to really get a look at the latest version so I can't comment there. WFRP2 - I don't even know what that is. If someone wants to enlighten me, I'd be grateful. Finally Castles and Crusades is something I have some experience with. It plays just like classic AD&D except without some of the complications. Combat is as easy as it ever was and the SIEGE system is, in my opinion, the ultimate streamlined system. Saving throws - gone and incorporated into the system. Skills and skill points - gone and incorporated into the system. If there's a weakness to this approach, it's that everything is so uniform, but in actual play, it's a dream - provided that system mastery isn't your bag. If it is, then players are likely to get bored. Or to put it another way, if players like tons of combat options and ways to min/max their characters, C&C will get old. If you like a very narrative approach to roleplaying, you should enjoy C&C. If you like a few more options and complexity, you may want to look elsewhere. Personally I see C&C as the basic D&D of our day, and then my system of choice for standard D&D is Pathfinder (though not particularly being a 3E fan, it may not be your bag either). True20 and Modern20 are my systems of choice fo modern and future games. [/QUOTE]
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I think we're done with 4E
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