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I think we're done with 4E
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<blockquote data-quote="korjik" data-source="post: 4578147" data-attributes="member: 56755"><p>My group is coming to the conclusion that 4e is not for us either. We like the encounter design philosophy, and it is much easier to DM than 3e, but we do have some problems with how the game is set up.</p><p> </p><p>We dont feel that magic is any different than mundane. Or impressive at all, most of the time. Kinda lessens the game.</p><p> </p><p>There are too many HP for monsters, and too many conditions/modifiers to keep track of. One of our players likes to 'I hit it with my sword' all the time. She dosent like to use her powers. </p><p> </p><p>I personally dont agree that 4e gives more options than 3e. You must get a paragon path at 11th, you must have an epic destiny at 21th, as opposed to my never playing a prestige class in 3e. Picking one of 3-5 powers about every level, with a max of about 17 different powers at 30th as opposed to my wizard baving several hundred spells to choose from.</p><p> </p><p>I do have to qualify this tho. I never came across the same problems that seemed to be common here. The 5 minute workday in my game would get the camp ambushed and the players killed, and my players new that. I dont have any power gamers, so min/maxing didnt happen.</p><p> </p><p>Oddly enough, I think I like the game alot more as a DM than as a player. I love the monster design philosophy, where the stats underneath the hood are pretty generic but the differences in specials gives flavor. It gives the DM a good base to work from. I never liked 3e's philosophy of trying to make monsters more like PCs. 3e is a very hard game to run.</p><p> </p><p>I think I might try to come back in a year or so after a couple expansions come out to see how the game works. </p><p> </p><p>I am curious, have many played the game up into epic levels? It looks to me like it would be very grindy, and probably out of whack.</p></blockquote><p></p>
[QUOTE="korjik, post: 4578147, member: 56755"] My group is coming to the conclusion that 4e is not for us either. We like the encounter design philosophy, and it is much easier to DM than 3e, but we do have some problems with how the game is set up. We dont feel that magic is any different than mundane. Or impressive at all, most of the time. Kinda lessens the game. There are too many HP for monsters, and too many conditions/modifiers to keep track of. One of our players likes to 'I hit it with my sword' all the time. She dosent like to use her powers. I personally dont agree that 4e gives more options than 3e. You must get a paragon path at 11th, you must have an epic destiny at 21th, as opposed to my never playing a prestige class in 3e. Picking one of 3-5 powers about every level, with a max of about 17 different powers at 30th as opposed to my wizard baving several hundred spells to choose from. I do have to qualify this tho. I never came across the same problems that seemed to be common here. The 5 minute workday in my game would get the camp ambushed and the players killed, and my players new that. I dont have any power gamers, so min/maxing didnt happen. Oddly enough, I think I like the game alot more as a DM than as a player. I love the monster design philosophy, where the stats underneath the hood are pretty generic but the differences in specials gives flavor. It gives the DM a good base to work from. I never liked 3e's philosophy of trying to make monsters more like PCs. 3e is a very hard game to run. I think I might try to come back in a year or so after a couple expansions come out to see how the game works. I am curious, have many played the game up into epic levels? It looks to me like it would be very grindy, and probably out of whack. [/QUOTE]
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I think we're done with 4E
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