Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I think we're done with 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 4578772" data-attributes="member: 336"><p>You are correct that a few more rounds of the bad guys pounding at your characters should still be a threat. But what I think is being exposed here is that a combat feels grindy when it becomes "I hit", "monster hits."</p><p></p><p>A DM really needs to keep on his toes and make the entirety of the combat exciting, including those last few rounds where the creature and the PCs might be resorting to "At-Will" powers and the flashiness of "Encounter" & "Daily" powers has gone (they've been spent). </p><p></p><p>In my experience this shows up too often in low-level play because the players don't have enough variety of powers. In addition, they might miss one or two times and then the creatures last longer. This leads to a few rounds towards the end where it seems monotonous.</p><p></p><p>If you look at a party of 1st level character they can attempt to take on a 3rd-4th level solo monster. The problem is that even though they can take that challenge, if the challenge does not include other excitement, it can become boring. A solo is going to have good AC, and high hit points. So if the party spends most of it's time not hitting, the combat can be boring. Take a look at Scalegloom Hall as an example.</p><p></p><p>If a DM does not "work" at making the encounters exciting (exciting terrain or use of terrain, additional reinforcements, wild combats, etc.) it might turn out boring if the party has a bad streak of luck and keeps missing. That is when combat feels grindy.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4578772, member: 336"] You are correct that a few more rounds of the bad guys pounding at your characters should still be a threat. But what I think is being exposed here is that a combat feels grindy when it becomes "I hit", "monster hits." A DM really needs to keep on his toes and make the entirety of the combat exciting, including those last few rounds where the creature and the PCs might be resorting to "At-Will" powers and the flashiness of "Encounter" & "Daily" powers has gone (they've been spent). In my experience this shows up too often in low-level play because the players don't have enough variety of powers. In addition, they might miss one or two times and then the creatures last longer. This leads to a few rounds towards the end where it seems monotonous. If you look at a party of 1st level character they can attempt to take on a 3rd-4th level solo monster. The problem is that even though they can take that challenge, if the challenge does not include other excitement, it can become boring. A solo is going to have good AC, and high hit points. So if the party spends most of it's time not hitting, the combat can be boring. Take a look at Scalegloom Hall as an example. If a DM does not "work" at making the encounters exciting (exciting terrain or use of terrain, additional reinforcements, wild combats, etc.) it might turn out boring if the party has a bad streak of luck and keeps missing. That is when combat feels grindy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I think we're done with 4E
Top