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I think we're done with 4E
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<blockquote data-quote="Nebulous" data-source="post: 4578781" data-attributes="member: 31465"><p>I agree. I really dislike how magic has been neutered in the name of balance. I didn't even think magic was out of control in 3.x (or earlier) until 12th level or higher, and i rarely ran games that high anyway. </p><p> </p><p></p><p></p><p>I'm having the exact same problem. I like RUNNING 4e as a DM, the monsters are cool and encounters are easy to build and easy to wing, but i don't want to really play it. But the players are liking it a lot, so i suppose as long as we're both happy. </p><p></p><p>We played yesterday and something i've noticed cropped up again. There are so many powers and abilites that the group has that i'm not aware of. They keep pulling these weird abilities out that i haven't seen (we have new characters though, so that's expected) but i still can't keep track of what everyone does. I just can't read the PHB/splatbook powers section for fun because i don't enjoy it. It's boring. Hundreds and hundreds of simililary themed abilities. </p><p> </p><p> </p><p></p><p>I have not, nor will I. Looking ahead, i think the game becomes too "superhero" by 15th, and i would never run a game past that. If we ever get that high, maybe even by 12th, i'm going to end the campaign and get us to switch to Warhammer for awhile.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4578781, member: 31465"] I agree. I really dislike how magic has been neutered in the name of balance. I didn't even think magic was out of control in 3.x (or earlier) until 12th level or higher, and i rarely ran games that high anyway. I'm having the exact same problem. I like RUNNING 4e as a DM, the monsters are cool and encounters are easy to build and easy to wing, but i don't want to really play it. But the players are liking it a lot, so i suppose as long as we're both happy. We played yesterday and something i've noticed cropped up again. There are so many powers and abilites that the group has that i'm not aware of. They keep pulling these weird abilities out that i haven't seen (we have new characters though, so that's expected) but i still can't keep track of what everyone does. I just can't read the PHB/splatbook powers section for fun because i don't enjoy it. It's boring. Hundreds and hundreds of simililary themed abilities. I have not, nor will I. Looking ahead, i think the game becomes too "superhero" by 15th, and i would never run a game past that. If we ever get that high, maybe even by 12th, i'm going to end the campaign and get us to switch to Warhammer for awhile. [/QUOTE]
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I think we're done with 4E
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