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I think we're done with 4E
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<blockquote data-quote="thecasualoblivion" data-source="post: 4579578" data-attributes="member: 59096"><p>Two comments based on recent posts, one on Barbarian crits, and one on a solution to the Grind:</p><p></p><p>1. Barbarian Crits--Somebody mentioned about the beauty of Barbarian crits. I was playing a recent game at 1st level. We were fighting a mix of Goblins and Hobgoblins. My Barbarian was raging, but in melee against a Hobgoblin soldier, and knocked to 10 hp. Since it wouldn't help anybody for me to disengage, and since I couldn't stand there and trade hits with the Hobgoblin, I decided to Howling Strike charge a Hobgoblin archer with my Fullblade behind the lines, and go out in a blaze of glory. I managed a crit, and then hit with the follow up attack reducing a 39hp Hobgoblin Archer to zero HP. I then triggered my swift charge power and Howling Strike charged the other Archer. As I was going down no matter what happened, I used an action point for Avalanche Strike and rolled a second crit, which was more than enough to kill the second archer. The Goblin hexer wasted me shortly thereafter, but the blaze of glory lived up to its name. I've been noticing myself sending the Barbarian on these suicide runs fairly often.</p><p></p><p>2. The solution to the grind: I instituted a houserule for tonights game for the end of combat grind. The idea was that if the monsters didn't run or surrender when the battle was lost, "Blaze of Glory" rules were invoked. The rules for "Blaze of Glory" stated that all encounter and recharge attack powers on both characters and monsters were recharged and treated as At-Will powers until the end of combat. The reasons for this were to make the end of combat grind go faster while making the endgame fun and exciting. I must say that "Blaze of Glory" was a fantastic success on both counts.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4579578, member: 59096"] Two comments based on recent posts, one on Barbarian crits, and one on a solution to the Grind: 1. Barbarian Crits--Somebody mentioned about the beauty of Barbarian crits. I was playing a recent game at 1st level. We were fighting a mix of Goblins and Hobgoblins. My Barbarian was raging, but in melee against a Hobgoblin soldier, and knocked to 10 hp. Since it wouldn't help anybody for me to disengage, and since I couldn't stand there and trade hits with the Hobgoblin, I decided to Howling Strike charge a Hobgoblin archer with my Fullblade behind the lines, and go out in a blaze of glory. I managed a crit, and then hit with the follow up attack reducing a 39hp Hobgoblin Archer to zero HP. I then triggered my swift charge power and Howling Strike charged the other Archer. As I was going down no matter what happened, I used an action point for Avalanche Strike and rolled a second crit, which was more than enough to kill the second archer. The Goblin hexer wasted me shortly thereafter, but the blaze of glory lived up to its name. I've been noticing myself sending the Barbarian on these suicide runs fairly often. 2. The solution to the grind: I instituted a houserule for tonights game for the end of combat grind. The idea was that if the monsters didn't run or surrender when the battle was lost, "Blaze of Glory" rules were invoked. The rules for "Blaze of Glory" stated that all encounter and recharge attack powers on both characters and monsters were recharged and treated as At-Will powers until the end of combat. The reasons for this were to make the end of combat grind go faster while making the endgame fun and exciting. I must say that "Blaze of Glory" was a fantastic success on both counts. [/QUOTE]
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