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I think we're done with 4E
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<blockquote data-quote="timbannock" data-source="post: 4580387" data-attributes="member: 17913"><p>Also, along the lines of a DSA card, is a suggestion fleshed out on another thread I saw a while back:</p><p></p><p>For any battles with some "set-piece effects" -- say, barrels you can knock down onto an enemy, stalactites you can break off the ceiling with a ranged attack to impale someone below them, or pools of water that flash-freeze when a Cold attack enters the square that the pool is in -- jot down said effects on an index card (with or without gamey rules info). Then, at the start of the battle, give the PCs a Skill Check (not Challenge) to see if they notice these things.</p><p></p><p>Anyone who succeeds gets a copy of the index card, so they know they have new, sweet maneuvers to try out.</p><p></p><p>My personal take on this is that only the Leader character or a character with an applicable skill (if it's foresty terrain, a Ranger with Nature, perhaps) gets to roll to receive the card. They then have to pass on this info IN CHARACTER to the other players in order for them to make use of the specified maneuvers. </p><p></p><p>No "Hey, do X and it'll give you a plus X to hit and do Xd6 damage!" It has to be "Hey, hit those barrels when the goblins get near it and we can crush the lot of 'em!"</p><p></p><p>Haven't playtested this yet, but it seems like it's got awesome written all over it. Swap out the "index card" for "checklist" or whatever you prefer, and you're good to go.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4580387, member: 17913"] Also, along the lines of a DSA card, is a suggestion fleshed out on another thread I saw a while back: For any battles with some "set-piece effects" -- say, barrels you can knock down onto an enemy, stalactites you can break off the ceiling with a ranged attack to impale someone below them, or pools of water that flash-freeze when a Cold attack enters the square that the pool is in -- jot down said effects on an index card (with or without gamey rules info). Then, at the start of the battle, give the PCs a Skill Check (not Challenge) to see if they notice these things. Anyone who succeeds gets a copy of the index card, so they know they have new, sweet maneuvers to try out. My personal take on this is that only the Leader character or a character with an applicable skill (if it's foresty terrain, a Ranger with Nature, perhaps) gets to roll to receive the card. They then have to pass on this info IN CHARACTER to the other players in order for them to make use of the specified maneuvers. No "Hey, do X and it'll give you a plus X to hit and do Xd6 damage!" It has to be "Hey, hit those barrels when the goblins get near it and we can crush the lot of 'em!" Haven't playtested this yet, but it seems like it's got awesome written all over it. Swap out the "index card" for "checklist" or whatever you prefer, and you're good to go. [/QUOTE]
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I think we're done with 4E
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