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I think we're done with 4E
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<blockquote data-quote="Felon" data-source="post: 4580635" data-attributes="member: 8158"><p>OK, it seems my statement about characters being lucky to do 20 pts of damage bears some qualfiication. </p><p></p><p>I'm referring collectively to the damage output from the parade of characters I've seen within the half-dozen 4e parties that I've played in, ranging from levels 1-12, of which only a few have been tricked-out rangers and rogues (and that fighter doing +26 damage per hit is conspicuously absent altogether). If encounters were built using 3e's design of a 1-monster/4-players ratio, I could see only focusing on characters whose role it is to close down opponents and just not counting the healers and buffers and mezzers and meat shields. </p><p></p><p>But 4e's design is 1-monster/1-player, with all classes designed to contribute damage. Now you ought to count everybody, not just the total badarses. And yeah, some of those characters roll single digits on damage with rather alarming frequency.</p><p></p><p>As to the warlock getting his 20 points of damage from his encounter power, I'm thinking he's "lucky" to get it because A) it's an encounter power that might be discarded on an all-too-likely miss, and B) that curse damage isn't a given, as I find that in practice it's not all that easy for a ranged attacker to get the enemy he wants to attack closer to him than any other enemy (of course, you can just shoot at the nearest target of opportunity to get the damage bonus, but that's often just playing into the enemy's hands).</p></blockquote><p></p>
[QUOTE="Felon, post: 4580635, member: 8158"] OK, it seems my statement about characters being lucky to do 20 pts of damage bears some qualfiication. I'm referring collectively to the damage output from the parade of characters I've seen within the half-dozen 4e parties that I've played in, ranging from levels 1-12, of which only a few have been tricked-out rangers and rogues (and that fighter doing +26 damage per hit is conspicuously absent altogether). If encounters were built using 3e's design of a 1-monster/4-players ratio, I could see only focusing on characters whose role it is to close down opponents and just not counting the healers and buffers and mezzers and meat shields. But 4e's design is 1-monster/1-player, with all classes designed to contribute damage. Now you ought to count everybody, not just the total badarses. And yeah, some of those characters roll single digits on damage with rather alarming frequency. As to the warlock getting his 20 points of damage from his encounter power, I'm thinking he's "lucky" to get it because A) it's an encounter power that might be discarded on an all-too-likely miss, and B) that curse damage isn't a given, as I find that in practice it's not all that easy for a ranged attacker to get the enemy he wants to attack closer to him than any other enemy (of course, you can just shoot at the nearest target of opportunity to get the damage bonus, but that's often just playing into the enemy's hands). [/QUOTE]
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I think we're done with 4E
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