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I think we're done with 4E
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<blockquote data-quote="Jack99" data-source="post: 4581275" data-attributes="member: 53135"><p>Okay, seemed I missed this post of yours. Obviously, we can agree that not all characters do equal damage, and that strikers do the most. However, I do not think it's quite as bad as you say. Also, while strikers do a lot of damage to one target, wizards do a bit less, but usually hits two or more targets per spell, causing them to deal more damage on average. Certainly way more than 20 per round, all things considered.</p><p></p><p>So, on one hand we have the strikers (rogue, warlock and ranger) who do more, with the fighter just behind, and the wizard who does more, not per hit, but per round, via his aoe spells. </p><p></p><p>That leaves the paladin, cleric and warlord who do lesser damage. So, obviously your party composition will affect the length of your combats. If your party has a paladin defender, or if it has more than one leader, the damage per round will go down.</p><p></p><p>Please notice that I am not arguing if 4e has a problem or not. My group hasn't noticed any issues yet, but since a lot of groups seem to have some sort of issue, there must be one. I do however not agree with the numbers presented, in your first post. Your second post (the one quoted above) presents some issues your group has with the game (like the warlock not being able to use his curse) which again doesn't seem to be an issue with my group. Maybe your DM makes his encounters in small spaces, where mobility is non-existent. Maybe the guy playing the warlock doesn't "see" the possibilities he has for movement. I do not know. I just know that the warlocks in my campaigns haven't had that issue yet.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4581275, member: 53135"] Okay, seemed I missed this post of yours. Obviously, we can agree that not all characters do equal damage, and that strikers do the most. However, I do not think it's quite as bad as you say. Also, while strikers do a lot of damage to one target, wizards do a bit less, but usually hits two or more targets per spell, causing them to deal more damage on average. Certainly way more than 20 per round, all things considered. So, on one hand we have the strikers (rogue, warlock and ranger) who do more, with the fighter just behind, and the wizard who does more, not per hit, but per round, via his aoe spells. That leaves the paladin, cleric and warlord who do lesser damage. So, obviously your party composition will affect the length of your combats. If your party has a paladin defender, or if it has more than one leader, the damage per round will go down. Please notice that I am not arguing if 4e has a problem or not. My group hasn't noticed any issues yet, but since a lot of groups seem to have some sort of issue, there must be one. I do however not agree with the numbers presented, in your first post. Your second post (the one quoted above) presents some issues your group has with the game (like the warlock not being able to use his curse) which again doesn't seem to be an issue with my group. Maybe your DM makes his encounters in small spaces, where mobility is non-existent. Maybe the guy playing the warlock doesn't "see" the possibilities he has for movement. I do not know. I just know that the warlocks in my campaigns haven't had that issue yet. [/QUOTE]
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I think we're done with 4E
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