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I think we're done with 4E
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<blockquote data-quote="Shadowsong666" data-source="post: 4584330" data-attributes="member: 71808"><p>I'm going a different way and am working on an 4e Update of the Critical Hit tables from Players Options: Combat & Tactics.</p><p></p><p>Players will do criticals on a roll of 18 and higher and beating the defense by a certain amount of points or something like that. Depending on the numer rolled, the die roll on the critical hit table gets determined, the magic weapon bonus gets added and an effect calculated.</p><p></p><p>The effects the players deal out will be heavy and a good critical hit (20 rolled, max rolled and a good magic weapon) will determine a fight against the enemy in seconds. Powers that give you a natural hit 20 will not roll on this chart like a natural 20, but will still impact the game as they should. I am working on a chart for weapons (light blades, heavy blades etc.) and for magic (psyche, acid, lightning etc.). If a weapon has multiple tables available, the player can choose the table. Power to the players! As boss mobs or elite monsters need to be extra tough they will get their own crit tables which are less dramatic, but still give an effect. Players can suffer criticals too, but only on a natural 20 by the monster and the table is not as permanent and evil as that against NPCs (well i somehow think that ripping the face of a PC is not really a thing enjoyed by the players...) because i want to boost the players in normal combat and just update them a bit in fights against the real tough guys. </p><p></p><p>I don't know how much time it takes, but i think a lot til its ready for release. First, i am still writing and second i will playtest the stuff first in one of our games for some fights. But reading through it sounds like fun for the players and making fights faster against stuff thats not really important. I just think that fights in DnD 4e should be more like Record of Lodoss War - normal enemies get smashed like cake and bosses knock down some players but die after a good long fight. ^^</p></blockquote><p></p>
[QUOTE="Shadowsong666, post: 4584330, member: 71808"] I'm going a different way and am working on an 4e Update of the Critical Hit tables from Players Options: Combat & Tactics. Players will do criticals on a roll of 18 and higher and beating the defense by a certain amount of points or something like that. Depending on the numer rolled, the die roll on the critical hit table gets determined, the magic weapon bonus gets added and an effect calculated. The effects the players deal out will be heavy and a good critical hit (20 rolled, max rolled and a good magic weapon) will determine a fight against the enemy in seconds. Powers that give you a natural hit 20 will not roll on this chart like a natural 20, but will still impact the game as they should. I am working on a chart for weapons (light blades, heavy blades etc.) and for magic (psyche, acid, lightning etc.). If a weapon has multiple tables available, the player can choose the table. Power to the players! As boss mobs or elite monsters need to be extra tough they will get their own crit tables which are less dramatic, but still give an effect. Players can suffer criticals too, but only on a natural 20 by the monster and the table is not as permanent and evil as that against NPCs (well i somehow think that ripping the face of a PC is not really a thing enjoyed by the players...) because i want to boost the players in normal combat and just update them a bit in fights against the real tough guys. I don't know how much time it takes, but i think a lot til its ready for release. First, i am still writing and second i will playtest the stuff first in one of our games for some fights. But reading through it sounds like fun for the players and making fights faster against stuff thats not really important. I just think that fights in DnD 4e should be more like Record of Lodoss War - normal enemies get smashed like cake and bosses knock down some players but die after a good long fight. ^^ [/QUOTE]
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