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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9061213" data-attributes="member: 6790260"><p>And this is precisely why D&D will always crap on Fighters. The bolded bit is <em>the</em> problem.</p><p></p><p>A game built on teamwork <em>absolutely should not</em> have a class that is specifically designed to be more powerful than everyone else. That is literally contradictory to the fundamental goal of the game, to play <em>together</em>. (And if it were competitive, <em>that would be even worse</em>, to be clear. There is no refuge in escaping from "cooperative multiplayer" to "competitive multiplayer"!) Making one class more powerful than any other is a staple of only one kind of game: <em>single-player</em>.</p><p></p><p>And as Ruin Explorer said, it is obvious from the design of every WotC edition that its creators <em>want</em> to make a balanced game. Even 5e.</p><p></p><p></p><p>I believe the statement was not meant to pick between plate <em>or</em> rapiers, but to pick between:</p><ul> <li data-xf-list-type="ul">"very primitive pre-Renaissance worlds with very limited technology"</li> <li data-xf-list-type="ul">full plate and rapiers (whether separately or together)</li> </ul><p>Full plate, rapiers, and <em>guns</em> were all <em>very</em> late-Medieval/early-Renaissance developments. Hence why I call the stock RPG setting "pseudomedieval faux-European quasi-Tolkienesque <em>schizotech</em> fantasy." Because most folks absolutely forbid you to have guns or even cannons for it to be a "medieval Fantasy setting," but absolutely require that you have plate armor which is <em>newer</em> than cannons and possibly newer than actual "handgonnes."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9061213, member: 6790260"] And this is precisely why D&D will always crap on Fighters. The bolded bit is [I]the[/I] problem. A game built on teamwork [I]absolutely should not[/I] have a class that is specifically designed to be more powerful than everyone else. That is literally contradictory to the fundamental goal of the game, to play [I]together[/I]. (And if it were competitive, [I]that would be even worse[/I], to be clear. There is no refuge in escaping from "cooperative multiplayer" to "competitive multiplayer"!) Making one class more powerful than any other is a staple of only one kind of game: [I]single-player[/I]. And as Ruin Explorer said, it is obvious from the design of every WotC edition that its creators [I]want[/I] to make a balanced game. Even 5e. I believe the statement was not meant to pick between plate [I]or[/I] rapiers, but to pick between: [LIST] [*]"very primitive pre-Renaissance worlds with very limited technology" [*]full plate and rapiers (whether separately or together) [/LIST] Full plate, rapiers, and [I]guns[/I] were all [I]very[/I] late-Medieval/early-Renaissance developments. Hence why I call the stock RPG setting "pseudomedieval faux-European quasi-Tolkienesque [I]schizotech[/I] fantasy." Because most folks absolutely forbid you to have guns or even cannons for it to be a "medieval Fantasy setting," but absolutely require that you have plate armor which is [I]newer[/I] than cannons and possibly newer than actual "handgonnes." [/QUOTE]
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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