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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9061960" data-attributes="member: 6790260"><p>Teams are not made of identical people: therefore, balance can only mean being identical and nothing else. What else was this supposed to mean?</p><p></p><p></p><p>Teammates in some card games can have different power: therefore, balance can only mean uniformity and nothing else. What else was this example supposed to mean?</p><p></p><p></p><p>Here you <em>explicitly</em> use the word "parity." What else could you mean here, other than that being balanced must mean being uniform and identical?</p><p></p><p>As for the rest of the points, <em>player skill</em> is a wholly separate consideration--and I absolutely, fundamentally disagree with your core assertion. No amount of player skill is going to let a Fighter player <strong>rewrite in-game reality</strong>. Unless you can show some other way for Fighter players to perform feats that affect the game world to a degree similar to casting <em>wish</em>? I would absolutely love to hear it--that would be a conclusive slam-dunk against casters being grossly overpowered!</p><p></p><p></p><p>And I'm saying it's both wrong-headed and actively bad for the game to outright punish players who like Fighters by enforcing that their characters MUST be weak, and likewise to reward players simply because they like playing Wizards.</p><p></p><p>Because that's what actually happens in practice. Repeatedly.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9061960, member: 6790260"] Teams are not made of identical people: therefore, balance can only mean being identical and nothing else. What else was this supposed to mean? Teammates in some card games can have different power: therefore, balance can only mean uniformity and nothing else. What else was this example supposed to mean? Here you [I]explicitly[/I] use the word "parity." What else could you mean here, other than that being balanced must mean being uniform and identical? As for the rest of the points, [I]player skill[/I] is a wholly separate consideration--and I absolutely, fundamentally disagree with your core assertion. No amount of player skill is going to let a Fighter player [B]rewrite in-game reality[/B]. Unless you can show some other way for Fighter players to perform feats that affect the game world to a degree similar to casting [I]wish[/I]? I would absolutely love to hear it--that would be a conclusive slam-dunk against casters being grossly overpowered! And I'm saying it's both wrong-headed and actively bad for the game to outright punish players who like Fighters by enforcing that their characters MUST be weak, and likewise to reward players simply because they like playing Wizards. Because that's what actually happens in practice. Repeatedly. [/QUOTE]
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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