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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="Pedantic" data-source="post: 9062360" data-attributes="member: 6690965"><p>I'm unpersuaded, because we simply haven't ever offered an effective alternative. The game can't really, while the Fighter still exists, because it serves as the grounding baseline for martial effectiveness, and it's unfortunately both too broad and too narrow, in that it eats up a bunch of other potential martial archetypes that could benefit from more specific definition (Archer, Knight, Swashbuckler), and limits the scaling potential of those archetypes when they do exist (Barbarian, Paladin, Ranger) by anchoring what they're "supposed" to be able to do.</p><p></p><p>The Fighter's popularity is a self-fulfilling prophecy. If you provide support for things people like about Fighters, like getting into melee, wielding big weapons, wearing heavy armor, surviving getting hit hard and so forth, they aren't going to care if you change the chassis.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9062360, member: 6690965"] I'm unpersuaded, because we simply haven't ever offered an effective alternative. The game can't really, while the Fighter still exists, because it serves as the grounding baseline for martial effectiveness, and it's unfortunately both too broad and too narrow, in that it eats up a bunch of other potential martial archetypes that could benefit from more specific definition (Archer, Knight, Swashbuckler), and limits the scaling potential of those archetypes when they do exist (Barbarian, Paladin, Ranger) by anchoring what they're "supposed" to be able to do. The Fighter's popularity is a self-fulfilling prophecy. If you provide support for things people like about Fighters, like getting into melee, wielding big weapons, wearing heavy armor, surviving getting hit hard and so forth, they aren't going to care if you change the chassis. [/QUOTE]
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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