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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="Pedantic" data-source="post: 9062727" data-attributes="member: 6690965"><p>To be perfectly clear, I am also suggesting that you should not print a class resembling the current Fighter, and that it's an actively bad thing that leads to a worse game to do so.</p><p></p><p>[USER=6790260]@EzekielRaiden[/USER] and I disagree about a lot of things, but we're on the same page that all characters should be able to roughly equally contribute to most parts of the game.</p><p></p><p>This is where we disagree. I think this is an intrinsic property of the archetype we're discussing, and thus it is unsuitable for high level play. Martials have the opposite of the caster problem. They get weaker the more generalized they are, and have more top end room for abilities as they get more specific. The Wizard would be better and more flavorful as a bunch of specific kinds of spellcaster because they would all have more specialized abilities that are more interesting to apply, the Fighter would be better as a bunch of specific martial classes because that could actually justify level appropriate abilities.</p><p></p><p>You could maybe kludge it together with a more player facing magic item system trailed specifically to solve the problem, but I think this exchange is a pretty clear case for my second point:</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9062727, member: 6690965"] To be perfectly clear, I am also suggesting that you should not print a class resembling the current Fighter, and that it's an actively bad thing that leads to a worse game to do so. [USER=6790260]@EzekielRaiden[/USER] and I disagree about a lot of things, but we're on the same page that all characters should be able to roughly equally contribute to most parts of the game. This is where we disagree. I think this is an intrinsic property of the archetype we're discussing, and thus it is unsuitable for high level play. Martials have the opposite of the caster problem. They get weaker the more generalized they are, and have more top end room for abilities as they get more specific. The Wizard would be better and more flavorful as a bunch of specific kinds of spellcaster because they would all have more specialized abilities that are more interesting to apply, the Fighter would be better as a bunch of specific martial classes because that could actually justify level appropriate abilities. You could maybe kludge it together with a more player facing magic item system trailed specifically to solve the problem, but I think this exchange is a pretty clear case for my second point: [/QUOTE]
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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