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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="Zubatcarteira" data-source="post: 9063773" data-attributes="member: 7025705"><p>The current Fighter is superhuman, but mostly so through the general game mechanics, not anything the class does in particular. Anyone can grapple a rhinocerous, or kill a building sized lizard with a sharp stick, or survive a nuke-meteor to the face, it's just how grappling, attacks and HP work in the game.</p><p></p><p>A Monk can grab a bullet out of the air, a Rogue can dodge lightning, the right Barbarian subclass can be unkillable, those are superhuman things they can do that aren't just stuff anyone else can with the right numbers. I think the best the Fighter has in that regard is Second Wind, going from nearly dead to full hp at early levels is some Wolverine stuff, and a good Action Surge is a lot of attacks (impressive mostly with bows, crossbows and stuff, even 8 sword strikes in 6 seconds doesn't seem too crazy to me).</p></blockquote><p></p>
[QUOTE="Zubatcarteira, post: 9063773, member: 7025705"] The current Fighter is superhuman, but mostly so through the general game mechanics, not anything the class does in particular. Anyone can grapple a rhinocerous, or kill a building sized lizard with a sharp stick, or survive a nuke-meteor to the face, it's just how grappling, attacks and HP work in the game. A Monk can grab a bullet out of the air, a Rogue can dodge lightning, the right Barbarian subclass can be unkillable, those are superhuman things they can do that aren't just stuff anyone else can with the right numbers. I think the best the Fighter has in that regard is Second Wind, going from nearly dead to full hp at early levels is some Wolverine stuff, and a good Action Surge is a lot of attacks (impressive mostly with bows, crossbows and stuff, even 8 sword strikes in 6 seconds doesn't seem too crazy to me). [/QUOTE]
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Community
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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