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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9143570" data-attributes="member: 7029588"><p>I think us Mythic Martial fans should be clearer on this. I try to always talk about a new Mythic Martial class to make this clear, but probably sometimes slip.</p><p></p><p>Many people use fighter as stand in for "non spellcasting martial hero that has primarily a physical mode of power which could or could not be a new class", Which I agree is confusing.</p><p></p><p>But I still don't see many/most people saying the current Fighter class absolutely must go. Especially from the Mythic Martial people. Myself, Micah, Insenjucar, and many others liking those posts have all said keep the Fighter explicitly.</p><p></p><p></p><p></p><p>There are also "marginally improve the Fighter" people that get mixed in which may have different views.</p><p></p><p>I said in another one of these threads that its like we all have to list our assumptions/framing at the top of each post so we know what frame the person is coming from. Otherwise we are just talking past each other.</p><p></p><p> My assumptions when I talk about the Mythic Martial class:</p><p></p><ul> <li data-xf-list-type="ul">Spellcasters will remain the same</li> <li data-xf-list-type="ul">Leave the Fighter as is for those that want it</li> <li data-xf-list-type="ul">Create a new Mythic Martial class in a optional splatbook that is no more versatile and powerful than the Wizard and allowed to be designed by fans of the archetype without catering to people who don't want it or won't play it.</li> </ul><p></p><p>If we are nerfing casters then maybe I don't need Hulk in the game and I'd have a different view. But that is a whole different conversation...</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9143570, member: 7029588"] I think us Mythic Martial fans should be clearer on this. I try to always talk about a new Mythic Martial class to make this clear, but probably sometimes slip. Many people use fighter as stand in for "non spellcasting martial hero that has primarily a physical mode of power which could or could not be a new class", Which I agree is confusing. But I still don't see many/most people saying the current Fighter class absolutely must go. Especially from the Mythic Martial people. Myself, Micah, Insenjucar, and many others liking those posts have all said keep the Fighter explicitly. There are also "marginally improve the Fighter" people that get mixed in which may have different views. I said in another one of these threads that its like we all have to list our assumptions/framing at the top of each post so we know what frame the person is coming from. Otherwise we are just talking past each other. My assumptions when I talk about the Mythic Martial class: [LIST] [*]Spellcasters will remain the same [*]Leave the Fighter as is for those that want it [*]Create a new Mythic Martial class in a optional splatbook that is no more versatile and powerful than the Wizard and allowed to be designed by fans of the archetype without catering to people who don't want it or won't play it. [/LIST] If we are nerfing casters then maybe I don't need Hulk in the game and I'd have a different view. But that is a whole different conversation... [/QUOTE]
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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