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I think you peeps are not thinking about+n swords properly!
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<blockquote data-quote="KarinsDad" data-source="post: 5854645" data-attributes="member: 2011"><p>I think a lot of this issue stems from the "bigger, better, badder" problem.</p><p></p><p>When 1E came out, it wasn't acquiring a magic sword at set levels. It was acquiring a magic sword randomly.</p><p></p><p>And this randomness meant that 25% of all magical swords were +1, 25% of all magical swords where +1 with some other ability, 15% of all magical swords were cursed, 17% of all magical swords were +2 with or without abilities, and 19% of swords were super duper special awesome whatevers in the +3 to +5 range.</p><p></p><p>The randomness meant that a PC might acquire a magical axe, not a magical sword, etc.</p><p></p><p>Something similar happened for 2E and 3E. The DM did not have to follow the random magic item tables, but he could. He wasn't required to hand out given bonus magic items.</p><p></p><p>But, 4E suddenly decided that random magic items tables were bad. Instead, what was good was to create super mega weapons all of the way up to the +6 level (whereas the previous limit was, shy of splat books, +5) and to link items to levels of PCs and make them required.</p><p></p><p>Oops.</p><p></p><p></p><p>Once one introduces the concept that PCs have to be given items that match their levels and once one introduces mega powerful +6 magic weapons, magic items becomes a bit of a joke, the equivalent of the Adventurer's Kit.</p><p></p><p>Of course a +1 weapon is no longer considered special when the game system is designed to hand it out at level 3 and replace it at level 7 or so with a better weapon.</p><p></p><p>Players become jaded.</p><p></p><p></p><p>I think the real solution for 5E is to have very few super mega powerful weapons, to put DM caveats on those weapons, to not lock step magic with levels, and to have mostly +1 and +2 weapons in the game system. JMO.</p><p></p><p>It would be much better if instead of acquiring a major permanent bonus item every level, a given PC acquired such an item every 3 levels and the group acquired a lot of other more miscellaneous items, worthwhile potions, scrolls, etc.</p><p></p><p>A player of a Fighter should feel good about acquiring a +1 sword, he shouldn't feel entitled.</p><p></p><p>4E Player: "It's about time I got a +1 sword, I'm halfway to third level dude. Hey, what do you mean it doesn't do anything special. I got ripped off."</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5854645, member: 2011"] I think a lot of this issue stems from the "bigger, better, badder" problem. When 1E came out, it wasn't acquiring a magic sword at set levels. It was acquiring a magic sword randomly. And this randomness meant that 25% of all magical swords were +1, 25% of all magical swords where +1 with some other ability, 15% of all magical swords were cursed, 17% of all magical swords were +2 with or without abilities, and 19% of swords were super duper special awesome whatevers in the +3 to +5 range. The randomness meant that a PC might acquire a magical axe, not a magical sword, etc. Something similar happened for 2E and 3E. The DM did not have to follow the random magic item tables, but he could. He wasn't required to hand out given bonus magic items. But, 4E suddenly decided that random magic items tables were bad. Instead, what was good was to create super mega weapons all of the way up to the +6 level (whereas the previous limit was, shy of splat books, +5) and to link items to levels of PCs and make them required. Oops. Once one introduces the concept that PCs have to be given items that match their levels and once one introduces mega powerful +6 magic weapons, magic items becomes a bit of a joke, the equivalent of the Adventurer's Kit. Of course a +1 weapon is no longer considered special when the game system is designed to hand it out at level 3 and replace it at level 7 or so with a better weapon. Players become jaded. I think the real solution for 5E is to have very few super mega powerful weapons, to put DM caveats on those weapons, to not lock step magic with levels, and to have mostly +1 and +2 weapons in the game system. JMO. It would be much better if instead of acquiring a major permanent bonus item every level, a given PC acquired such an item every 3 levels and the group acquired a lot of other more miscellaneous items, worthwhile potions, scrolls, etc. A player of a Fighter should feel good about acquiring a +1 sword, he shouldn't feel entitled. 4E Player: "It's about time I got a +1 sword, I'm halfway to third level dude. Hey, what do you mean it doesn't do anything special. I got ripped off." [/QUOTE]
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Community
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I think you peeps are not thinking about+n swords properly!
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