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General Tabletop Discussion
*Pathfinder & Starfinder
I think you peeps are not thinking about+n swords properly!
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<blockquote data-quote="Incenjucar" data-source="post: 5854822" data-attributes="member: 6182"><p>Well sure. My 6th level campaign only has two magic weapons, because there're sooooo many interesting items outside of that. I think the Cask of Liquid Gold gets the most use.</p><p></p><p></p><p></p><p>You've got a little bit of Dorito on your shoulder there. In the games I've been involved with, wish lists are general suggestions and requests, and not demands, much like character backgrounds. I also don't allow new players to start off with any equipment beyond 100go, since I do inherent bonuses and weave everything into the story. Just because some people take things to literally doesn't mean that everyone does.</p><p></p><p></p><p></p><p>Inherent bonus rules fixes this like you wouldn't believe. Throw in "Magic items scale to your inherent bonus." and it gets even better. The +X weapon is behind the magic item treadmill that makes every item into future pocket money.</p><p></p><p></p><p></p><p>If the powers are all different, they're all special. They're just not specialer. More magic items means more options for DMs. There are soooo many stories out there that a weak magic item roster won't fulfill.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5854822, member: 6182"] Well sure. My 6th level campaign only has two magic weapons, because there're sooooo many interesting items outside of that. I think the Cask of Liquid Gold gets the most use. You've got a little bit of Dorito on your shoulder there. In the games I've been involved with, wish lists are general suggestions and requests, and not demands, much like character backgrounds. I also don't allow new players to start off with any equipment beyond 100go, since I do inherent bonuses and weave everything into the story. Just because some people take things to literally doesn't mean that everyone does. Inherent bonus rules fixes this like you wouldn't believe. Throw in "Magic items scale to your inherent bonus." and it gets even better. The +X weapon is behind the magic item treadmill that makes every item into future pocket money. If the powers are all different, they're all special. They're just not specialer. More magic items means more options for DMs. There are soooo many stories out there that a weak magic item roster won't fulfill. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
I think you peeps are not thinking about+n swords properly!
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