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*Pathfinder & Starfinder
I think you peeps are not thinking about+n swords properly!
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<blockquote data-quote="KarinsDad" data-source="post: 5854997" data-attributes="member: 2011"><p>I wasn't talking about wish lists.</p><p></p><p>I was talking about item distribution. When a +1 Ring of Protection was somewhat common in the game system and there weren't any whiz bang +1 Rings of Protection with a lot of other features, it was good for almost anyone in the party.</p><p></p><p>Now, there are so many "unique" items and so few bonus only items that one rarely expects for there to be more than one Amulet of Protection ever handed out. Hence, the vast majority of magic items with bonuses (i.e. the big three) are good for only one or two PCs out of the entire group and there isn't much discussion on who gets it.</p><p></p><p>Sure, a given DM could hand out mostly non-special items, but does that really happen in games?</p><p></p><p></p><p></p><p>Not really.</p><p></p><p>Inherent bonuses drops the number of different magical items from 3111 to about 2400 or so (approximately dropping 3/4ths of 306 armor down to about 74, 159 neck down to 40, and 438 weapon down to 110). That's still a pretty large number of items. And of course, there are thousands of variations of armor and weapons (i.e. it could be a +2 mace or a hammer or a longsword, etc.) that I'm not even taking into account.</p><p></p><p></p><p></p><p>Who has the Doritas on his shoulder now?</p><p></p><p>If magic items are required to fulfill good stories and the stories are crappy without certain magic items, then something's wrong with the game system.</p><p></p><p>Player: "If only I had a Sun Globe, this would have been a much better story."</p><p></p><p>Err, what???</p><p></p><p>I think the game system plays just fine with a max of 500 magic items instead of a max of 3000+ items. Just because some game designer thinks of a magic item concept doesn't make it a good idea. In fact, a significant majority of 4E consumables totally suck and are not worth the paper they are printed on.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5854997, member: 2011"] I wasn't talking about wish lists. I was talking about item distribution. When a +1 Ring of Protection was somewhat common in the game system and there weren't any whiz bang +1 Rings of Protection with a lot of other features, it was good for almost anyone in the party. Now, there are so many "unique" items and so few bonus only items that one rarely expects for there to be more than one Amulet of Protection ever handed out. Hence, the vast majority of magic items with bonuses (i.e. the big three) are good for only one or two PCs out of the entire group and there isn't much discussion on who gets it. Sure, a given DM could hand out mostly non-special items, but does that really happen in games? Not really. Inherent bonuses drops the number of different magical items from 3111 to about 2400 or so (approximately dropping 3/4ths of 306 armor down to about 74, 159 neck down to 40, and 438 weapon down to 110). That's still a pretty large number of items. And of course, there are thousands of variations of armor and weapons (i.e. it could be a +2 mace or a hammer or a longsword, etc.) that I'm not even taking into account. Who has the Doritas on his shoulder now? If magic items are required to fulfill good stories and the stories are crappy without certain magic items, then something's wrong with the game system. Player: "If only I had a Sun Globe, this would have been a much better story." Err, what??? I think the game system plays just fine with a max of 500 magic items instead of a max of 3000+ items. Just because some game designer thinks of a magic item concept doesn't make it a good idea. In fact, a significant majority of 4E consumables totally suck and are not worth the paper they are printed on. [/QUOTE]
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I think you peeps are not thinking about+n swords properly!
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