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I think you peeps are not thinking about+n swords properly!
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<blockquote data-quote="Incenjucar" data-source="post: 5857507" data-attributes="member: 6182"><p>When quoting someone and responding to them it really helps if you don't change things around. It gets very confusing to respond to.</p><p></p><p>A +1 sword is special if it's the first time you've played D&D, sure. So is a potion of healing. However, it's a game that many people play for decades. It gets dull quickly.</p><p></p><p>An ancestral sword, ideally, aside from looking snazzy, does something snazzy, even if that snazzy thing isn't a part of combat. Maybe the sword displays the story of the family in the reflection of its surface, giving a history bonus. Maybe the sword can light a smokeless campfire fire or melt things like a blazing summer day because it was used to slay a fire drake, granting a utility power. Maybe the sword is actually combat-oriented, and the spirit of its bearer grants you a free shift the first time in an encounter someone misses you with an OA attack. Maybe the sword just HATES, and deals bonus damage on a crit. Sword of accuracy? Once per encounter target Reflex instead of AC or something.</p><p></p><p>To-Hit bonuses, again, are a big freaking deal, unless the classes that have to roll the hit don't count or always hit anyway, so if they are included, they must be sought. They become a resource tax as surely as the feat taxes of 4E, and taxes are not especially fun. </p><p></p><p>Damage resistance is a fairly niche ability. Its primary purpose is dealing with creatures with a handful of guardian-type creatures and, more regularly, objects. That item I wrote was Sting, from LotR. It was noted for being able to pierce the tough shell of that big spider, and for being good at slicing through its webs. On the vast majority of targets, the bonus is meaningless. On objects and targets that do actually have damage resistance, it will give you a slight edge, but not something that goes beyond your usual expected damage.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5857507, member: 6182"] When quoting someone and responding to them it really helps if you don't change things around. It gets very confusing to respond to. A +1 sword is special if it's the first time you've played D&D, sure. So is a potion of healing. However, it's a game that many people play for decades. It gets dull quickly. An ancestral sword, ideally, aside from looking snazzy, does something snazzy, even if that snazzy thing isn't a part of combat. Maybe the sword displays the story of the family in the reflection of its surface, giving a history bonus. Maybe the sword can light a smokeless campfire fire or melt things like a blazing summer day because it was used to slay a fire drake, granting a utility power. Maybe the sword is actually combat-oriented, and the spirit of its bearer grants you a free shift the first time in an encounter someone misses you with an OA attack. Maybe the sword just HATES, and deals bonus damage on a crit. Sword of accuracy? Once per encounter target Reflex instead of AC or something. To-Hit bonuses, again, are a big freaking deal, unless the classes that have to roll the hit don't count or always hit anyway, so if they are included, they must be sought. They become a resource tax as surely as the feat taxes of 4E, and taxes are not especially fun. Damage resistance is a fairly niche ability. Its primary purpose is dealing with creatures with a handful of guardian-type creatures and, more regularly, objects. That item I wrote was Sting, from LotR. It was noted for being able to pierce the tough shell of that big spider, and for being good at slicing through its webs. On the vast majority of targets, the bonus is meaningless. On objects and targets that do actually have damage resistance, it will give you a slight edge, but not something that goes beyond your usual expected damage. [/QUOTE]
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I think you peeps are not thinking about+n swords properly!
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